> > > once upon a time, long long ago > > > > > > i wonder if i could find a fluid simulation library and use it to > > > render in ASCII the flowing of a river! > > > > well i found https://github.com/Wumpf/blub as well as liquidfun > > blub is 3d in rust, liquidfun is 2d > > the two projects i found did not together imply that the problem is > > solved to me. > > but they do imply that the problem is solveable well enough to be > > quite visually convincing > > hard to look for projects nowadays > > problem with rust, i don't know it well [yet > > 2d wasnt the plan, but it seems fun the liquidfun lib > > > > it's cool how the blub guy made it so convincing lookign > > the blub guy in his post said he'd use mls-mpm if he redid it > https://nialltl.neocities.org/articles/mpm_guide > sounds like disney does graphics research now and engaged some of this :s
you don't want to learn mpm? shouldn't i update my knowledge on particle simulations?