While it's nice to see gameserver rules request being restored at least
partially by default, I would like to know why it was necessary to block
players listing by default?
It's not just third-party software now, Steam's server browser also
shows "Max Players" with score of player max slots in game info.
While ok for official matchmaking and tournament servers, on community
servers this will lead to thinking that server is empty, while actual
players counter has a correct value.
Also, sv_visiblemaxplayers seems to be ignored now and "workshop/"
prefix made its way back to map name for workshop maps.
/Dmitri
28.02.2014 01:23, Ido Magal kirjoitti:
The update is now live.
The previous version has been pinned as 'feb_20'.
Thanks.
Release Notes for 2/27/2014
[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest
of the grenades.
- Fixed some grenades allowing visibility through them when they
shouldn't and vice versa - this fixes bugs like seeing players through
smoke volumes.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.
[MISC]
- Fixed frequent connection errors when starting private casual
matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect
the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon
binds for selecting players when spectating and voting for maps at
round end (spec_usenumberkeys_nobinds, defaults to 1).
[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv
spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is
revealed in queries and GOTV. Host name is always printed in status
command output.
- Added convar host_info_show, operators can set it to the following
values: 0 to block server info queries; 1 (default) to respond with
all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the
following values: 0 to block server players queries; 1 (default) to
respond only with max players and uptime; 2 to respond with all
players details.
- Server operators can now list game rules cvars in gamerulescvars.txt
file, those cvars when marked as FCVAR_NOTIFY will be included in
A2S_RULES response packet to server management software and 3rd party
clients. The total size of A2S_RULES response packet must be within
approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not
register on GMS and will not respond to direct queries.
[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in
Deathmatch
- DE_Favela: Fixed exploits where players could get out of map,
various other polish
- DE_Inferno: Fixed exploit where players could see through roof near
Bombsite A balcony
*From:*Ido Magal
*Sent:* Thursday, February 27, 2014 3:02 PM
*To:* '[email protected]';
'[email protected]'
*Subject:* csgo 1.32.4.0
We hope to have an update ready shortly.
Thanks.
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