While it's nice to see gameserver rules request being restored at least partially by default, I would like to know why it was necessary to block players listing by default? It's not just third-party software now, Steam's server browser also shows "Max Players" with score of player max slots in game info. While ok for official matchmaking and tournament servers, on community servers this will lead to thinking that server is empty, while actual players counter has a correct value.

Also, sv_visiblemaxplayers seems to be ignored now and "workshop/" prefix made its way back to map name for workshop maps.

/Dmitri

28.02.2014 01:23, Ido Magal kirjoitti:

The update is now live.

The previous version has been pinned as 'feb_20'.

Thanks.

Release Notes for 2/27/2014

[GAMEPLAY]

- Fixed the molotov not having the same collision bounds as the rest of the grenades.

- Fixed some grenades allowing visibility through them when they shouldn't and vice versa - this fixes bugs like seeing players through smoke volumes.

- Increased radarvispow from 0.2 to 0.4.

- Fixed icons on the radar not fading out properly when they should have.

[MISC]

- Fixed frequent connection errors when starting private casual matches with friends on a local server.

- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.

- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]

- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.

- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.

- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.

- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.

- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.

- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]

- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch

- DE_Favela: Fixed exploits where players could get out of map, various other polish

- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony

*From:*Ido Magal
*Sent:* Thursday, February 27, 2014 3:02 PM
*To:* '[email protected]'; '[email protected]'
*Subject:* csgo 1.32.4.0

We hope to have an update ready shortly.

Thanks.



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