You're stats are meaningless. I run my servers for my enjoyment with my money and I really don't care how many people play them. They are high quality servers that run correctly with no errors caused by bad configuration. And of course you would specify a map collection. You would so it exactly like a normal workshop collection, with the addition of including some standard maps in the sourcemod rotation. On Aug 7, 2013 11:58 AM, "Michael Loveless" <[email protected]> wrote:
> If the server is running a custom map group with workshop maps included, > it's not downloading the maps from Workshop, it's downloading them from the > server because without a collection ID (which is NOT put into a mapgroup > file) the client has no directive to download the map from Workshop. > Workshop maps are only downloaded from Workshop when the server is running > a collection. The files that the server has included may very well have > been downloaded from Workshop originally, but it doesn't mean they will be > valid on every clients machine (which they would be valid on EVERY machine > if the server operator stuck to using Workshop). You are probably right in > what can and can't happen, but the fact is OP is trying to build a > community, not a server that only allows half it's potential clients to > connect to it. > > I appreciate your experience but your community has so few connections > (your top server out of 10 total is ranked #2449 of all CS:GO servers > worldwide with peak of 12 simultaneous connections over the past month, > average of less than 4 simultaneous) and next to no public presence (less > than 300 members of your PUBLIC group that has been in operation since > early 2010) that it would be very difficult for you to truly gauge how > clients are effected when you try to outsmart the system. Not to mention no > one should be taking your advice considering you proceed to bash every > single other CSGO community out there in your forums (Here, I'll do you a > solid and get you some hits: > http://absurdminds.net/forums/viewforum.php?f=67&sid=c283b3d6d705459da8c8b459dc224509 > ). > It's better off to just keep things simple, build a consistent client base > THEN attempt to be a smarty pants when you can afford to lose a few > connections. > > Here are the sources of my statistics (which, obviously, are the only > things that matter): > > http://www.gametracker.com/search/?query=%5Bam%5D > http://www.gametracker.com/server_info/50.31.113.10:27017/ check the > historical data =D > http://steamcommunity.com/groups/AbsurdMinds > > > You should all be very careful on what advice you take from the people at > Absurd Minds. If you click the link above, there are 30 considerably top > rated CS communities in there getting bashed by the same person/people who > are in this email group "solving" your problems. Yet, even though we are > all such crappy server owners, our communities are populated by people who > obviously have a reason to constantly be returning. Have a great day > > Love Always, > > Michael > > > On Wed, Aug 7, 2013 at 11:23 AM, Absurd Minds <[email protected]>wrote: > >> All workshop maps are downloaded from the workshop, not the server. There >> is no chance for mismatches when using the workshop, even if using source >> mod to run a collection including workshop maps and regular maps. I >> appreciate your experience with problems, but I run that sort of set up on >> one of my servers with no problems. It can be done when done carefully and >> correctly. >> On Aug 7, 2013 11:05 AM, "Michael Loveless" <[email protected]> >> wrote: >> >>> That may very well be true but if the client connecting has a map file >>> (specifically workshop) that was not downloaded from the server they are >>> connecting to (which is running workshop maps as a custom map group instead >>> of how they are supposed to), they have a high probability of receiving an >>> error message for a map mismatch and being booted from the server. What >>> Violet and I are referring to is specifically related to Sourcemod and the >>> errors that happen when mixing stock and workshop maps. I am only offering >>> this advice because I know 100 percent for certain what the root of the >>> problem OP is having based on previous experiences with my own servers, not >>> because I want to contradict any advice others are offering. What I'm >>> saying is a simple solution that works and does not give your clients any >>> form of errors when connecting. >>> >>> I would think an owner's priority would be to have a server that others >>> want to play at even if it's not the exact type of server the owner wants >>> to run. Clients dictate success in gaming, not owners. As an owner, you >>> could very well be extremely knowledgeable in server operations and could >>> even be running 10 servers off a dedicated box but if you don't have >>> clients =D .......you are paying over 100 dollars per month for nothing =D >>> >>> I know there are people out there who can relate to that. >>> >>> >>> On Wed, Aug 7, 2013 at 9:19 AM, Absurd Minds >>> <[email protected]>wrote: >>> >>>> I believe the op is running source mod, which can be used quite >>>> successfully to run a mix of workshop and standard maps, as long as the >>>> mapcycle.txt file has the directories in it. >>>> On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]> >>>> wrote: >>>> >>>>> On top of what Violet said, you should be removing the maplist.txt and >>>>> mapcycle.txt files from your CSGO directory if you are going to be running >>>>> strictly Workshop maps. If you attempt to run a mix of Workshop and >>>>> Standard maps through custom mapgrouping, you are going to end up with >>>>> half >>>>> of your potential clients not getting into your server due to map >>>>> mismatches. For the people who actually do get in, you run the risk of >>>>> causing them to have map mismatches when they attempt to connect to other >>>>> servers. People will not go through the process of deleting their map >>>>> folders so they can get into your server, they will likely just go >>>>> elsewhere. Keep it simple. You can run _se version of all the stock maps >>>>> as >>>>> well as run all the Operation Payback maps right through Workshop. >>>>> >>>>> As far as your map switching to de_dust, IF you plan on running >>>>> workshop...You go into your cfg/autoexec.cfg file and you should see two >>>>> lines: >>>>> >>>>> mapgroup "mg_bomb" (or whatever you might have changed it to) >>>>> map "de_dust" >>>>> >>>>> What you need to do is put two slashes in front of both of those lines >>>>> to cancel them out (use slashes instead of deleting, they may get re-wrote >>>>> into the file) >>>>> So, it should look like this now - //mapgroup "mg_bomb" //map >>>>> "de_dust" >>>>> >>>>> This along with you deleting the maplist and mapcycle files will keep >>>>> your server from switching to de_dust when you run any sort of >>>>> changelevel. >>>>> Don't attempt to outsmart Valve by combining workshop maps and stock maps >>>>> through a custom mapgroup because you are going to screw with your clients >>>>> and they won't return. >>>>> >>>>> >>>>> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds <[email protected] >>>>> > wrote: >>>>> >>>>>> Yes, put the path in mapcycle.txt just like you did in gamemodes. >>>>>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi! >>>>>>> Thanks for your answer. >>>>>>> I try to move the plugin and I still got the problem. I will try to >>>>>>> explain >>>>>>> what I have done to be sure I have used the rigth method. First is a >>>>>>> private >>>>>>> server for my friend only and is on windows version. >>>>>>> >>>>>>> I put all my workshop number in "subscribed_file_ids.txt" >>>>>>> EX: >>>>>>> 122521875 >>>>>>> 163589843 >>>>>>> >>>>>>> I created a "gamemodes_server.txt", this is my mapsgroups im this >>>>>>> txt: >>>>>>> "mapgroups" >>>>>>> { >>>>>>> "mg_bomb_se" >>>>>>> // mapgroup definition >>>>>>> { >>>>>>> "name" "mg_bomb_se" >>>>>>> "maps" >>>>>>> { >>>>>>> >>>>>>> "de_train" "" >>>>>>> "de_dust" "" >>>>>>> "de_dust2" "" >>>>>>> "de_aztec" "" >>>>>>> "de_inferno" "" >>>>>>> "de_mirage" "" >>>>>>> "de_nuke" "" >>>>>>> "de_vertigo" "" >>>>>>> "cs_militia" "" >>>>>>> "cs_assault" "" >>>>>>> "cs_italy" "" >>>>>>> "cs_office" "" >>>>>>> "cs_museum" "" >>>>>>> "cs_motel" "" >>>>>>> "cs_downtown" "" >>>>>>> "de_favela" "" >>>>>>> "de_seaside" "" >>>>>>> "workshop/122521875/fy_pool_day" >>>>>>> "" >>>>>>> "workshop/125663769/cs_siege" >>>>>>> "" >>>>>>> "workshop/132293723/de_lowlands_v2" >>>>>>> "" >>>>>>> "workshop/136819520/de_gwalior" >>>>>>> "" >>>>>>> "workshop/148027212/de_print" >>>>>>> "" >>>>>>> "workshop/149562228/cs_aldi2k_go_b1" >>>>>>> "" >>>>>>> "workshop/150267492/de_chinatown" >>>>>>> "" >>>>>>> >>>>>>> "workshop/150328560/de_stargate_atlantis_a4" "" >>>>>>> "workshop/151456229/cs_east_borough" >>>>>>> "" >>>>>>> "workshop/152827986/de_ruins" >>>>>>> "" >>>>>>> >>>>>>> "workshop/163589843/de_cache_steam_2" "" >>>>>>> } >>>>>>> } >>>>>>> } >>>>>>> >>>>>>> After I changed "mapcycle.txt", this is my "mapcycle.txt" >>>>>>> de_train >>>>>>> de_dust >>>>>>> de_dust2 >>>>>>> de_aztec >>>>>>> de_inferno >>>>>>> de_mirage >>>>>>> de_nuke >>>>>>> de_vertigo >>>>>>> cs_militia >>>>>>> cs_assault >>>>>>> cs_italy >>>>>>> cs_office >>>>>>> cs_museum >>>>>>> cs_motel >>>>>>> cs_downtown >>>>>>> de_favela >>>>>>> de_seaside >>>>>>> fy_pool_day >>>>>>> cs_siege >>>>>>> de_lowlands_v2 >>>>>>> de_gwalior >>>>>>> de_print >>>>>>> cs_aldi2k_go_b1 >>>>>>> de_chinatown >>>>>>> de_stargate_atlantis_a4 >>>>>>> cs_east_borough >>>>>>> de_ruins >>>>>>> de_cache_steam_2 >>>>>>> >>>>>>> Should I put the path in mapcycle.txt? >>>>>>> >>>>>>> When I started the server, my maps have been downloaded in >>>>>>> maps\workshop\### >>>>>>> >>>>>>> If I use the console command to change maps "map map_name", it's >>>>>>> works! >>>>>>> >>>>>>> I installed Metamod 1.9.2 with sourcemod 1.5.0 >>>>>>> >>>>>>> When you talk of mingle workshop with maps, is it what I have done? >>>>>>> >>>>>>> Thanks for your help! >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> View this message in context: >>>>>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html >>>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Csgo_servers mailing list >>>>>>> [email protected] >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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