That may very well be true but if the client connecting has a map file (specifically workshop) that was not downloaded from the server they are connecting to (which is running workshop maps as a custom map group instead of how they are supposed to), they have a high probability of receiving an error message for a map mismatch and being booted from the server. What Violet and I are referring to is specifically related to Sourcemod and the errors that happen when mixing stock and workshop maps. I am only offering this advice because I know 100 percent for certain what the root of the problem OP is having based on previous experiences with my own servers, not because I want to contradict any advice others are offering. What I'm saying is a simple solution that works and does not give your clients any form of errors when connecting.
I would think an owner's priority would be to have a server that others want to play at even if it's not the exact type of server the owner wants to run. Clients dictate success in gaming, not owners. As an owner, you could very well be extremely knowledgeable in server operations and could even be running 10 servers off a dedicated box but if you don't have clients =D .......you are paying over 100 dollars per month for nothing =D I know there are people out there who can relate to that. On Wed, Aug 7, 2013 at 9:19 AM, Absurd Minds <[email protected]>wrote: > I believe the op is running source mod, which can be used quite > successfully to run a mix of workshop and standard maps, as long as the > mapcycle.txt file has the directories in it. > On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]> > wrote: > >> On top of what Violet said, you should be removing the maplist.txt and >> mapcycle.txt files from your CSGO directory if you are going to be running >> strictly Workshop maps. If you attempt to run a mix of Workshop and >> Standard maps through custom mapgrouping, you are going to end up with half >> of your potential clients not getting into your server due to map >> mismatches. For the people who actually do get in, you run the risk of >> causing them to have map mismatches when they attempt to connect to other >> servers. People will not go through the process of deleting their map >> folders so they can get into your server, they will likely just go >> elsewhere. Keep it simple. You can run _se version of all the stock maps as >> well as run all the Operation Payback maps right through Workshop. >> >> As far as your map switching to de_dust, IF you plan on running >> workshop...You go into your cfg/autoexec.cfg file and you should see two >> lines: >> >> mapgroup "mg_bomb" (or whatever you might have changed it to) >> map "de_dust" >> >> What you need to do is put two slashes in front of both of those lines to >> cancel them out (use slashes instead of deleting, they may get re-wrote >> into the file) >> So, it should look like this now - //mapgroup "mg_bomb" //map >> "de_dust" >> >> This along with you deleting the maplist and mapcycle files will keep >> your server from switching to de_dust when you run any sort of changelevel. >> Don't attempt to outsmart Valve by combining workshop maps and stock maps >> through a custom mapgroup because you are going to screw with your clients >> and they won't return. >> >> >> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds <[email protected]>wrote: >> >>> Yes, put the path in mapcycle.txt just like you did in gamemodes. >>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> wrote: >>> >>>> Hi! >>>> Thanks for your answer. >>>> I try to move the plugin and I still got the problem. I will try to >>>> explain >>>> what I have done to be sure I have used the rigth method. First is a >>>> private >>>> server for my friend only and is on windows version. >>>> >>>> I put all my workshop number in "subscribed_file_ids.txt" >>>> EX: >>>> 122521875 >>>> 163589843 >>>> >>>> I created a "gamemodes_server.txt", this is my mapsgroups im this txt: >>>> "mapgroups" >>>> { >>>> "mg_bomb_se" >>>> // mapgroup definition >>>> { >>>> "name" "mg_bomb_se" >>>> "maps" >>>> { >>>> >>>> "de_train" "" >>>> "de_dust" "" >>>> "de_dust2" "" >>>> "de_aztec" "" >>>> "de_inferno" "" >>>> "de_mirage" "" >>>> "de_nuke" "" >>>> "de_vertigo" "" >>>> "cs_militia" "" >>>> "cs_assault" "" >>>> "cs_italy" "" >>>> "cs_office" "" >>>> "cs_museum" "" >>>> "cs_motel" "" >>>> "cs_downtown" "" >>>> "de_favela" "" >>>> "de_seaside" "" >>>> "workshop/122521875/fy_pool_day" >>>> "" >>>> "workshop/125663769/cs_siege" >>>> "" >>>> "workshop/132293723/de_lowlands_v2" >>>> "" >>>> "workshop/136819520/de_gwalior" >>>> "" >>>> "workshop/148027212/de_print" >>>> "" >>>> "workshop/149562228/cs_aldi2k_go_b1" >>>> "" >>>> "workshop/150267492/de_chinatown" >>>> "" >>>> >>>> "workshop/150328560/de_stargate_atlantis_a4" "" >>>> "workshop/151456229/cs_east_borough" >>>> "" >>>> "workshop/152827986/de_ruins" >>>> "" >>>> "workshop/163589843/de_cache_steam_2" >>>> "" >>>> } >>>> } >>>> } >>>> >>>> After I changed "mapcycle.txt", this is my "mapcycle.txt" >>>> de_train >>>> de_dust >>>> de_dust2 >>>> de_aztec >>>> de_inferno >>>> de_mirage >>>> de_nuke >>>> de_vertigo >>>> cs_militia >>>> cs_assault >>>> cs_italy >>>> cs_office >>>> cs_museum >>>> cs_motel >>>> cs_downtown >>>> de_favela >>>> de_seaside >>>> fy_pool_day >>>> cs_siege >>>> de_lowlands_v2 >>>> de_gwalior >>>> de_print >>>> cs_aldi2k_go_b1 >>>> de_chinatown >>>> de_stargate_atlantis_a4 >>>> cs_east_borough >>>> de_ruins >>>> de_cache_steam_2 >>>> >>>> Should I put the path in mapcycle.txt? >>>> >>>> When I started the server, my maps have been downloaded in >>>> maps\workshop\### >>>> >>>> If I use the console command to change maps "map map_name", it's works! >>>> >>>> I installed Metamod 1.9.2 with sourcemod 1.5.0 >>>> >>>> When you talk of mingle workshop with maps, is it what I have done? >>>> >>>> Thanks for your help! >>>> >>>> >>>> >>>> -- >>>> View this message in context: >>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html >>>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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