I believe the op is running source mod, which can be used quite
successfully to run a mix of workshop and standard maps, as long as the
mapcycle.txt file has the directories in it.
On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]> wrote:

> On top of what Violet said, you should be removing the maplist.txt and
> mapcycle.txt files from your CSGO directory if you are going to be running
> strictly Workshop maps. If you attempt to run a mix of Workshop and
> Standard maps through custom mapgrouping, you are going to end up with half
> of your potential clients not getting into your server due to map
> mismatches. For the people who actually do get in, you run the risk of
> causing them to have map mismatches when they attempt to connect to other
> servers. People will not go through the process of deleting their map
> folders so they can get into your server, they will likely just go
> elsewhere. Keep it simple. You can run _se version of all the stock maps as
> well as run all the Operation Payback maps right through Workshop.
>
> As far as your map switching to de_dust, IF you plan on running
> workshop...You go into your cfg/autoexec.cfg file and you should see two
> lines:
>
> mapgroup "mg_bomb" (or whatever you might have changed it to)
> map "de_dust"
>
> What you need to do is put two slashes in front of both of those lines to
> cancel them out (use slashes instead of deleting, they may get re-wrote
> into the file)
> So, it should look like this now - //mapgroup "mg_bomb"    //map "de_dust"
>
> This along with you deleting the maplist and mapcycle files will keep your
> server from switching to de_dust when you run any sort of changelevel.
> Don't attempt to outsmart Valve by combining workshop maps and stock maps
> through a custom mapgroup because you are going to screw with your clients
> and they won't return.
>
>
> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds <[email protected]>wrote:
>
>> Yes, put the path in mapcycle.txt just like you did in gamemodes.
>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> wrote:
>>
>>> Hi!
>>> Thanks for your answer.
>>> I try to move the plugin and I still got the problem. I will try to
>>> explain
>>> what I have done to be sure I have used the rigth method. First is a
>>> private
>>> server for my friend only and is on windows version.
>>>
>>> I put all my workshop number in "subscribed_file_ids.txt"
>>> EX:
>>> 122521875
>>> 163589843
>>>
>>> I created a "gamemodes_server.txt", this is my mapsgroups im this txt:
>>>         "mapgroups"
>>>         {
>>>                 "mg_bomb_se"
>>>                        // mapgroup definition
>>>                 {
>>>                         "name"                  "mg_bomb_se"
>>>                         "maps"
>>>                         {
>>>
>>>                                 "de_train"              ""
>>>                                 "de_dust"               ""
>>>                                 "de_dust2"              ""
>>>                                 "de_aztec"              ""
>>>                                 "de_inferno"            ""
>>>                                 "de_mirage"             ""
>>>                                 "de_nuke"               ""
>>>                                 "de_vertigo"            ""
>>>                                 "cs_militia"            ""
>>>                                 "cs_assault"            ""
>>>                                 "cs_italy"              ""
>>>                                 "cs_office"             ""
>>>                                 "cs_museum"             ""
>>>                                 "cs_motel"              ""
>>>                                 "cs_downtown"           ""
>>>                                 "de_favela"             ""
>>>                                 "de_seaside"            ""
>>>                                 "workshop/122521875/fy_pool_day"
>>>        ""
>>>                                 "workshop/125663769/cs_siege"
>>>         ""
>>>                                 "workshop/132293723/de_lowlands_v2"
>>>         ""
>>>                                 "workshop/136819520/de_gwalior"
>>>         ""
>>>                                 "workshop/148027212/de_print"
>>>         ""
>>>                                 "workshop/149562228/cs_aldi2k_go_b1"
>>>        ""
>>>                                 "workshop/150267492/de_chinatown"
>>>         ""
>>>
>>> "workshop/150328560/de_stargate_atlantis_a4"            ""
>>>                                 "workshop/151456229/cs_east_borough"
>>>        ""
>>>                                 "workshop/152827986/de_ruins"
>>> ""
>>>                                 "workshop/163589843/de_cache_steam_2"
>>>         ""
>>>                         }
>>>                 }
>>>         }
>>>
>>> After I changed "mapcycle.txt", this is my "mapcycle.txt"
>>> de_train
>>> de_dust
>>> de_dust2
>>> de_aztec
>>> de_inferno
>>> de_mirage
>>> de_nuke
>>> de_vertigo
>>> cs_militia
>>> cs_assault
>>> cs_italy
>>> cs_office
>>> cs_museum
>>> cs_motel
>>> cs_downtown
>>> de_favela
>>> de_seaside
>>> fy_pool_day
>>> cs_siege
>>> de_lowlands_v2
>>> de_gwalior
>>> de_print
>>> cs_aldi2k_go_b1
>>> de_chinatown
>>> de_stargate_atlantis_a4
>>> cs_east_borough
>>> de_ruins
>>> de_cache_steam_2
>>>
>>> Should I put the path in mapcycle.txt?
>>>
>>> When I started the server, my maps have been downloaded in
>>> maps\workshop\###
>>>
>>> If I use the console command to change maps "map map_name", it's works!
>>>
>>> I installed Metamod 1.9.2 with sourcemod 1.5.0
>>>
>>> When you talk of mingle workshop with maps, is it what I have done?
>>>
>>> Thanks for your help!
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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>>
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