All workshop maps are downloaded from the workshop, not the server. There
is no chance for mismatches when using the workshop, even if using source
mod to run a collection including workshop maps and regular maps. I
appreciate your experience with problems, but I run that sort of set up on
one of my servers with no problems. It can be done when done carefully and
correctly.
On Aug 7, 2013 11:05 AM, "Michael Loveless" <[email protected]> wrote:

> That may very well be true but if the client connecting has a map file
> (specifically workshop) that was not downloaded from the server they are
> connecting to (which is running workshop maps as a custom map group instead
> of how they are supposed to), they have a high probability of receiving an
> error message for a map mismatch and being booted from the server. What
> Violet and I are referring to is specifically related to Sourcemod and the
> errors that happen when mixing stock and workshop maps. I am only offering
> this advice because I know 100 percent for certain what the root of the
> problem OP is having based on previous experiences with my own servers, not
> because I want to contradict any advice others are offering. What I'm
> saying is a simple solution that works and does not give your clients any
> form of errors when connecting.
>
> I would think an owner's priority would be to have a server that others
> want to play at even if it's not the exact type of server the owner wants
> to run. Clients dictate success in gaming, not owners. As an owner, you
> could very well be extremely knowledgeable in server operations and could
> even be running 10 servers off a dedicated box but if you don't have
> clients =D .......you are paying over 100 dollars per month for nothing =D
>
> I know there are people out there who can relate to that.
>
>
> On Wed, Aug 7, 2013 at 9:19 AM, Absurd Minds <[email protected]>wrote:
>
>> I believe the op is running source mod, which can be used quite
>> successfully to run a mix of workshop and standard maps, as long as the
>> mapcycle.txt file has the directories in it.
>>  On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]>
>> wrote:
>>
>>> On top of what Violet said, you should be removing the maplist.txt and
>>> mapcycle.txt files from your CSGO directory if you are going to be running
>>> strictly Workshop maps. If you attempt to run a mix of Workshop and
>>> Standard maps through custom mapgrouping, you are going to end up with half
>>> of your potential clients not getting into your server due to map
>>> mismatches. For the people who actually do get in, you run the risk of
>>> causing them to have map mismatches when they attempt to connect to other
>>> servers. People will not go through the process of deleting their map
>>> folders so they can get into your server, they will likely just go
>>> elsewhere. Keep it simple. You can run _se version of all the stock maps as
>>> well as run all the Operation Payback maps right through Workshop.
>>>
>>> As far as your map switching to de_dust, IF you plan on running
>>> workshop...You go into your cfg/autoexec.cfg file and you should see two
>>> lines:
>>>
>>> mapgroup "mg_bomb" (or whatever you might have changed it to)
>>> map "de_dust"
>>>
>>> What you need to do is put two slashes in front of both of those lines
>>> to cancel them out (use slashes instead of deleting, they may get re-wrote
>>> into the file)
>>>  So, it should look like this now - //mapgroup "mg_bomb"    //map
>>> "de_dust"
>>>
>>> This along with you deleting the maplist and mapcycle files will keep
>>> your server from switching to de_dust when you run any sort of changelevel.
>>> Don't attempt to outsmart Valve by combining workshop maps and stock maps
>>> through a custom mapgroup because you are going to screw with your clients
>>> and they won't return.
>>>
>>>
>>> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds 
>>> <[email protected]>wrote:
>>>
>>>> Yes, put the path in mapcycle.txt just like you did in gamemodes.
>>>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> wrote:
>>>>
>>>>> Hi!
>>>>> Thanks for your answer.
>>>>> I try to move the plugin and I still got the problem. I will try to
>>>>> explain
>>>>> what I have done to be sure I have used the rigth method. First is a
>>>>> private
>>>>> server for my friend only and is on windows version.
>>>>>
>>>>> I put all my workshop number in "subscribed_file_ids.txt"
>>>>> EX:
>>>>> 122521875
>>>>> 163589843
>>>>>
>>>>> I created a "gamemodes_server.txt", this is my mapsgroups im this txt:
>>>>>         "mapgroups"
>>>>>         {
>>>>>                 "mg_bomb_se"
>>>>>                          // mapgroup definition
>>>>>                 {
>>>>>                         "name"                  "mg_bomb_se"
>>>>>                         "maps"
>>>>>                         {
>>>>>
>>>>>                                 "de_train"              ""
>>>>>                                 "de_dust"               ""
>>>>>                                 "de_dust2"              ""
>>>>>                                 "de_aztec"              ""
>>>>>                                 "de_inferno"            ""
>>>>>                                 "de_mirage"             ""
>>>>>                                 "de_nuke"               ""
>>>>>                                 "de_vertigo"            ""
>>>>>                                 "cs_militia"            ""
>>>>>                                 "cs_assault"            ""
>>>>>                                 "cs_italy"              ""
>>>>>                                 "cs_office"             ""
>>>>>                                 "cs_museum"             ""
>>>>>                                 "cs_motel"              ""
>>>>>                                 "cs_downtown"           ""
>>>>>                                 "de_favela"             ""
>>>>>                                 "de_seaside"            ""
>>>>>                                 "workshop/122521875/fy_pool_day"
>>>>>          ""
>>>>>                                 "workshop/125663769/cs_siege"
>>>>>           ""
>>>>>                                 "workshop/132293723/de_lowlands_v2"
>>>>>           ""
>>>>>                                 "workshop/136819520/de_gwalior"
>>>>>           ""
>>>>>                                 "workshop/148027212/de_print"
>>>>>           ""
>>>>>                                 "workshop/149562228/cs_aldi2k_go_b1"
>>>>>          ""
>>>>>                                 "workshop/150267492/de_chinatown"
>>>>>           ""
>>>>>
>>>>> "workshop/150328560/de_stargate_atlantis_a4"            ""
>>>>>                                 "workshop/151456229/cs_east_borough"
>>>>>          ""
>>>>>                                 "workshop/152827986/de_ruins"
>>>>>   ""
>>>>>                                 "workshop/163589843/de_cache_steam_2"
>>>>>           ""
>>>>>                         }
>>>>>                 }
>>>>>         }
>>>>>
>>>>> After I changed "mapcycle.txt", this is my "mapcycle.txt"
>>>>> de_train
>>>>> de_dust
>>>>> de_dust2
>>>>> de_aztec
>>>>> de_inferno
>>>>> de_mirage
>>>>> de_nuke
>>>>> de_vertigo
>>>>> cs_militia
>>>>> cs_assault
>>>>> cs_italy
>>>>> cs_office
>>>>> cs_museum
>>>>> cs_motel
>>>>> cs_downtown
>>>>> de_favela
>>>>> de_seaside
>>>>> fy_pool_day
>>>>> cs_siege
>>>>> de_lowlands_v2
>>>>> de_gwalior
>>>>> de_print
>>>>> cs_aldi2k_go_b1
>>>>> de_chinatown
>>>>> de_stargate_atlantis_a4
>>>>> cs_east_borough
>>>>> de_ruins
>>>>> de_cache_steam_2
>>>>>
>>>>> Should I put the path in mapcycle.txt?
>>>>>
>>>>> When I started the server, my maps have been downloaded in
>>>>> maps\workshop\###
>>>>>
>>>>> If I use the console command to change maps "map map_name", it's works!
>>>>>
>>>>> I installed Metamod 1.9.2 with sourcemod 1.5.0
>>>>>
>>>>> When you talk of mingle workshop with maps, is it what I have done?
>>>>>
>>>>> Thanks for your help!
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> View this message in context:
>>>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html
>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
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>>>>>
>>>>
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