All workshop maps are downloaded from the workshop, not the server. There is no chance for mismatches when using the workshop, even if using source mod to run a collection including workshop maps and regular maps. I appreciate your experience with problems, but I run that sort of set up on one of my servers with no problems. It can be done when done carefully and correctly. On Aug 7, 2013 11:05 AM, "Michael Loveless" <[email protected]> wrote:
> That may very well be true but if the client connecting has a map file > (specifically workshop) that was not downloaded from the server they are > connecting to (which is running workshop maps as a custom map group instead > of how they are supposed to), they have a high probability of receiving an > error message for a map mismatch and being booted from the server. What > Violet and I are referring to is specifically related to Sourcemod and the > errors that happen when mixing stock and workshop maps. I am only offering > this advice because I know 100 percent for certain what the root of the > problem OP is having based on previous experiences with my own servers, not > because I want to contradict any advice others are offering. What I'm > saying is a simple solution that works and does not give your clients any > form of errors when connecting. > > I would think an owner's priority would be to have a server that others > want to play at even if it's not the exact type of server the owner wants > to run. Clients dictate success in gaming, not owners. As an owner, you > could very well be extremely knowledgeable in server operations and could > even be running 10 servers off a dedicated box but if you don't have > clients =D .......you are paying over 100 dollars per month for nothing =D > > I know there are people out there who can relate to that. > > > On Wed, Aug 7, 2013 at 9:19 AM, Absurd Minds <[email protected]>wrote: > >> I believe the op is running source mod, which can be used quite >> successfully to run a mix of workshop and standard maps, as long as the >> mapcycle.txt file has the directories in it. >> On Aug 7, 2013 9:11 AM, "Michael Loveless" <[email protected]> >> wrote: >> >>> On top of what Violet said, you should be removing the maplist.txt and >>> mapcycle.txt files from your CSGO directory if you are going to be running >>> strictly Workshop maps. If you attempt to run a mix of Workshop and >>> Standard maps through custom mapgrouping, you are going to end up with half >>> of your potential clients not getting into your server due to map >>> mismatches. For the people who actually do get in, you run the risk of >>> causing them to have map mismatches when they attempt to connect to other >>> servers. People will not go through the process of deleting their map >>> folders so they can get into your server, they will likely just go >>> elsewhere. Keep it simple. You can run _se version of all the stock maps as >>> well as run all the Operation Payback maps right through Workshop. >>> >>> As far as your map switching to de_dust, IF you plan on running >>> workshop...You go into your cfg/autoexec.cfg file and you should see two >>> lines: >>> >>> mapgroup "mg_bomb" (or whatever you might have changed it to) >>> map "de_dust" >>> >>> What you need to do is put two slashes in front of both of those lines >>> to cancel them out (use slashes instead of deleting, they may get re-wrote >>> into the file) >>> So, it should look like this now - //mapgroup "mg_bomb" //map >>> "de_dust" >>> >>> This along with you deleting the maplist and mapcycle files will keep >>> your server from switching to de_dust when you run any sort of changelevel. >>> Don't attempt to outsmart Valve by combining workshop maps and stock maps >>> through a custom mapgroup because you are going to screw with your clients >>> and they won't return. >>> >>> >>> On Wed, Aug 7, 2013 at 8:20 AM, Absurd Minds >>> <[email protected]>wrote: >>> >>>> Yes, put the path in mapcycle.txt just like you did in gamemodes. >>>> On Aug 7, 2013 8:17 AM, "theflamme99" <[email protected]> wrote: >>>> >>>>> Hi! >>>>> Thanks for your answer. >>>>> I try to move the plugin and I still got the problem. I will try to >>>>> explain >>>>> what I have done to be sure I have used the rigth method. First is a >>>>> private >>>>> server for my friend only and is on windows version. >>>>> >>>>> I put all my workshop number in "subscribed_file_ids.txt" >>>>> EX: >>>>> 122521875 >>>>> 163589843 >>>>> >>>>> I created a "gamemodes_server.txt", this is my mapsgroups im this txt: >>>>> "mapgroups" >>>>> { >>>>> "mg_bomb_se" >>>>> // mapgroup definition >>>>> { >>>>> "name" "mg_bomb_se" >>>>> "maps" >>>>> { >>>>> >>>>> "de_train" "" >>>>> "de_dust" "" >>>>> "de_dust2" "" >>>>> "de_aztec" "" >>>>> "de_inferno" "" >>>>> "de_mirage" "" >>>>> "de_nuke" "" >>>>> "de_vertigo" "" >>>>> "cs_militia" "" >>>>> "cs_assault" "" >>>>> "cs_italy" "" >>>>> "cs_office" "" >>>>> "cs_museum" "" >>>>> "cs_motel" "" >>>>> "cs_downtown" "" >>>>> "de_favela" "" >>>>> "de_seaside" "" >>>>> "workshop/122521875/fy_pool_day" >>>>> "" >>>>> "workshop/125663769/cs_siege" >>>>> "" >>>>> "workshop/132293723/de_lowlands_v2" >>>>> "" >>>>> "workshop/136819520/de_gwalior" >>>>> "" >>>>> "workshop/148027212/de_print" >>>>> "" >>>>> "workshop/149562228/cs_aldi2k_go_b1" >>>>> "" >>>>> "workshop/150267492/de_chinatown" >>>>> "" >>>>> >>>>> "workshop/150328560/de_stargate_atlantis_a4" "" >>>>> "workshop/151456229/cs_east_borough" >>>>> "" >>>>> "workshop/152827986/de_ruins" >>>>> "" >>>>> "workshop/163589843/de_cache_steam_2" >>>>> "" >>>>> } >>>>> } >>>>> } >>>>> >>>>> After I changed "mapcycle.txt", this is my "mapcycle.txt" >>>>> de_train >>>>> de_dust >>>>> de_dust2 >>>>> de_aztec >>>>> de_inferno >>>>> de_mirage >>>>> de_nuke >>>>> de_vertigo >>>>> cs_militia >>>>> cs_assault >>>>> cs_italy >>>>> cs_office >>>>> cs_museum >>>>> cs_motel >>>>> cs_downtown >>>>> de_favela >>>>> de_seaside >>>>> fy_pool_day >>>>> cs_siege >>>>> de_lowlands_v2 >>>>> de_gwalior >>>>> de_print >>>>> cs_aldi2k_go_b1 >>>>> de_chinatown >>>>> de_stargate_atlantis_a4 >>>>> cs_east_borough >>>>> de_ruins >>>>> de_cache_steam_2 >>>>> >>>>> Should I put the path in mapcycle.txt? >>>>> >>>>> When I started the server, my maps have been downloaded in >>>>> maps\workshop\### >>>>> >>>>> If I use the console command to change maps "map map_name", it's works! >>>>> >>>>> I installed Metamod 1.9.2 with sourcemod 1.5.0 >>>>> >>>>> When you talk of mingle workshop with maps, is it what I have done? >>>>> >>>>> Thanks for your help! >>>>> >>>>> >>>>> >>>>> -- >>>>> View this message in context: >>>>> http://csgo-servers.1073505.n5.nabble.com/Problem-with-vote-map-vs-workshop-tp4894p4902.html >>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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