Now I feel stupid :(
Thanks...
So now I'm down to 126 on average with /O2 /Ot /favor:INTEL64 (+the usual
fluff)
This is still about 15% slower then mingw-w64, but this is just for
singlethreaded playouts.
And it looks like, that when using 4 threads on the same tree, this gets
compensated, and we arrive at pretty much the same speed.





2014-05-01 15:36 GMT+02:00 Harald Johnsen <[email protected]>:

> Le 01/05/2014 13:00, Marc Landgraf a écrit :
>
>  Hey,
>> I'm not talking about 20% speedloss here with VC++.
>> Just the times for 1000 empty playouts on 9x9, not using any sort of
>> multithreading:
>> VS debug configuration: 15257
>> VS release config (optimized): 756
>> C::B mingw-w64 no optimizations: 498
>> C::B mingw-w64 -O3 -fexpensive-optimizations -march=corei7-avx: 108
>>
>> This of course clearly looks as this is certainly my fault... But right
>> now I can't find what I'm doing wrong here... and so I have to miss out
>> those handy VS-comfort features and continue with C::B + mingw-w64.
>> And the VS profiler results looks pretty much like what I got, when I
>> last used VerySleepy on my code compiled with mingw. No super drastic
>> bottlenecks just general slowness it seems.
>> Mingw-w64 makes it impossible to profile the code, but mingw has
>> performance issues as well for me, so I'm using it only when i need profile
>> data (not as drastic as VC++, but about factor 3).
>>
>>
>>  Are you doing any memory allocation or input/outputs ? If that's the
> case then you should not start the code with F5 but shift F5 from inside VS.
>
> hj.
>
>
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