That is amazing. On May 1, 2014 4:00 AM, "Marc Landgraf" <[email protected]> wrote:
> Hey, > I'm not talking about 20% speedloss here with VC++. > Just the times for 1000 empty playouts on 9x9, not using any sort of > multithreading: > VS debug configuration: 15257 > VS release config (optimized): 756 > C::B mingw-w64 no optimizations: 498 > C::B mingw-w64 -O3 -fexpensive-optimizations -march=corei7-avx: 108 > > This of course clearly looks as this is certainly my fault... But right > now I can't find what I'm doing wrong here... and so I have to miss out > those handy VS-comfort features and continue with C::B + mingw-w64. > And the VS profiler results looks pretty much like what I got, when I last > used VerySleepy on my code compiled with mingw. No super drastic > bottlenecks just general slowness it seems. > Mingw-w64 makes it impossible to profile the code, but mingw has > performance issues as well for me, so I'm using it only when i need profile > data (not as drastic as VC++, but about factor 3). > > > > 2014-04-30 23:24 GMT+02:00 Aja Huang <[email protected]>: > >> I wrote my Go program Erica completely in Visual Studio and had no >> problem at all. It might be around 20% slower on Windows than on Linux, but >> compared to other more important factors 20% loss in speed is not really >> significant. Maybe VS profiler can tell why your program ran awfully slow >> in debug mode. >> >> Aja >> >> 2014-04-30 21:38 GMT+01:00 Marc Landgraf <[email protected]>: >> >> Hey, >>> in the past I tried VS again and again, and in the end always returned >>> back to Code::Blocks... It really feels like VS and me won't find together. >>> Actually, after your comment I tried it again today, but even after >>> spending a decent amount of time of porting it, the program ran awfully >>> slow in debug mode, and crashed, as soon as the VC++ compiler tried to >>> optimize it. (For reasonable performance I need optimization with mingw-w64 >>> as well) >>> Maybe it is just me and my terrible way of coding... But Visual Studio >>> and Visual C++ I can't handle properly. >>> And with Code::Blocks, I fooled around with various versions of GCC, and >>> ended with mingw-w64, which gave me by far the best performance among those >>> supporting the for me relevant C++11-features. >>> >>> Marc >>> >>> >>> 2014-04-30 11:01 GMT+02:00 Aja Huang <[email protected]>: >>> >>>> Hey Marc, >>>> >>>> 2014-04-30 8:37 GMT+01:00 Marc Landgraf <[email protected]>: >>>> >>>> Hi, >>>>> my bot is still under construction, but written entirely under C++11. >>>>> So few comments: >>>>> General: >>>>> Most compilers, especially if you are using Windows, still have >>>>> problems with C++11 and it's new multithreading library. Right now I'm >>>>> using mingw-w64-4.8.1 as it has the required support for <thread>, even so >>>>> it is done with some workaround via winpthreads, and gives a decently fast >>>>> code. But I'm also interested if anyone else can share his experience with >>>>> other compilers. (for windows) >>>>> >>>> >>>> Why don't you use Visual Studio 2013? CTP_Nov2013 supports a lot of new >>>> C++11 features. >>>> >>>> >>>> http://blogs.msdn.com/b/vcblog/archive/2013/11/18/announcing-the-visual-c-compiler-november-2013-ctp.aspx >>>> >>>> Aja >>>> >>>> >>>> _______________________________________________ >>>> Computer-go mailing list >>>> [email protected] >>>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >>>> >>> >>> >>> _______________________________________________ >>> Computer-go mailing list >>> [email protected] >>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >>> >> >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >> > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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