Hey, in the past I tried VS again and again, and in the end always returned back to Code::Blocks... It really feels like VS and me won't find together. Actually, after your comment I tried it again today, but even after spending a decent amount of time of porting it, the program ran awfully slow in debug mode, and crashed, as soon as the VC++ compiler tried to optimize it. (For reasonable performance I need optimization with mingw-w64 as well) Maybe it is just me and my terrible way of coding... But Visual Studio and Visual C++ I can't handle properly. And with Code::Blocks, I fooled around with various versions of GCC, and ended with mingw-w64, which gave me by far the best performance among those supporting the for me relevant C++11-features.
Marc 2014-04-30 11:01 GMT+02:00 Aja Huang <[email protected]>: > Hey Marc, > > 2014-04-30 8:37 GMT+01:00 Marc Landgraf <[email protected]>: > > Hi, >> my bot is still under construction, but written entirely under C++11. So >> few comments: >> General: >> Most compilers, especially if you are using Windows, still have problems >> with C++11 and it's new multithreading library. Right now I'm using >> mingw-w64-4.8.1 as it has the required support for <thread>, even so it is >> done with some workaround via winpthreads, and gives a decently fast code. >> But I'm also interested if anyone else can share his experience with other >> compilers. (for windows) >> > > Why don't you use Visual Studio 2013? CTP_Nov2013 supports a lot of new > C++11 features. > > > http://blogs.msdn.com/b/vcblog/archive/2013/11/18/announcing-the-visual-c-compiler-november-2013-ctp.aspx > > Aja > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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