Hi All As far as I understand the documentation for kgsGtp, we should mark dead stones correctly after the first two passes, but if play continues, then the cleanup phase starts and we should treat all stones as alive. The problem comes in when we play against humans: if they make a mistake marking dead stones, or disagree, they have to remove all the dead stones, but they don't seem to like doing that and often just escape.
Are we dealing with the scoring correctly? Is there any way to make the experience better for the humans? -- Francois van Niekerk Email: [email protected] | Twitter: @francoisvn Cell: +2784 0350 214 | Website: http://leafcloud.com _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
