This is what Many Faces of Go does.  The traditional program adds a small
bias to the move selection, so when all else is equal it will play a more
reasonable looking move.

 

David

 

I think one solution that is used is to superimpose a more classical move
algorithm over this, so that by default the program plays a reasonable move
instead of a random move when it otherwise has no affect on the outcome. 

 

 

Don

      

 

 

2011/7/3 Andrés Domínguez <[email protected]>

2011/7/3 Álvaro Begué <[email protected]>:

> On Sun, Jul 3, 2011 at 8:36 AM, Leon Matoh <[email protected]>
wrote:
>> [...]
>> One of problems (which I tested with gogui, thankyou very much)
>> was losing points in endgame when program is winning.
>
> Are you talking about positions where the program losses a won game by
> not playing the endgame correctly, or situations where the program
> ends up winning by a smaller margin that it could have? The former is
> certainly a problem, but it is arguable whether the latter is a
> problem or not.

>From a mathematical point of view (thinking a win is perfect score) maybe
is not a problem, but from a player wanting to play an endgame against
a good player of course it is. Nobody wants to play the endgame against
30k level moves, it's extremely annoying. Thinking a perfect move should
take the maximum of the points is a ploblem anyway.

Andrés

_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

 

_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to