>
> Why should this value be static? Shouldn't the behavior change when there
> is a certain win?
>

I think it should. This is what I do. When I have a win rate above 80% I
bias nodes by their average territory (counting prisoners). This might be
the same as adding a small bonus to each large win, but I haven't thought
about it. I also bias moves that will help clean up dead opponents stones,
ie touch, atari, capture.

And still in cases where win rate > 80%, I check whether the win rate and
average territory of pass is close to those of the best move returned by the
search. If they are, I just pass.

I haven't spent a lot of time on this, so it could definitely be improved.
But it does OK.

I imagine some other engines are solving this problem more rigorously with a
deterministic approach to deciding whether there are any moves left to
increase the score before passing, but I haven't implemented anything like
this yet.
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