On Wed, Jun 2, 2010 at 12:37 PM, Don Dailey <[email protected]> wrote:
> I don't require anything to be that precise,   but I want statements to have
> a bit of substance.   Phrases such as, "he is good" depends on a frame of
> reference.
> The best players in the world are not a good frame of reference either,
>  they certainly do not represent humanity in general.    And how good humans
> play is based on their culture and education too.
> So when we compare programs to humans, we usually mean some very well
> trained human,  someone in the 95th percentile or something like that,  not
> really a representative of human-kind.    So which measuring stick do you
> consider to be "accurate" for comparing how computers (not humans) play
> completely different games?
> If you compare the average player, we have probably already succeeded - the
> best computer go programs are much better than the average go player.
>  So now all we have to do is make progress and move up the ranks,  just like
> humans have to do - and stop calling it hard.    That is a given and is why
> we do it.    I do computer chess for the same reason,  it is very hard.

I feel you are beating around the bush. Go is harder to program to
match a human expert than chess. Yes, no or you don't want to answer.

We can probably define 'hard' in terms of time spent by humans trying,
but I hope we don't need to get that petty.

I agree with Michael that the static nature of the go-board probably
helps humans to make things easier. But it's at least interesting that
that feature has not been equally exploited successfully by computers
or their programmers.

Mark
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