On Thu, Nov 26, 2009 at 00:43, Darren Cook <dar...@dcook.org> wrote: > When I read this it reminded me of experiments I tried before to pass > more than one piece of information up from the leaf nodes of a (min-max) > tree. E.g. a territory estimate and an influence estimate. I gave up as > it got too complex to handle incomparable nodes (e.g. move A gets more > territory, less influence). I remember having a really good reason to > want to delay reducing multiple features to a single number , but it is > all a bit fuzzy now. > > Does this type of search have a name, and any associated research?
It feels like something that should be covered by some mathematical area, but I spent half of last night searching in vain. It's possible that I just didn't understand what those papers said. One issue is that when the value at a node includes other features than win/loss information, then the game is no longer zero-sum and then maximin should be used instead of minimax. Also the linearization of these feature's values should be done differently for each player (even if we might choose to play a little recklessly ourselves, for the opponent we should probably use the safest line of play). regards, Vlad _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/