I strongly believe that such patterns must not be only spatial 
(static) but also temporal, ie, dynamic or sequence of pattens which 
allow the player quickly remember the results of local fights or 
L&D.

Hideki

Darren Cook: <4ae6d9b6.1070...@dcook.org>:
>> I will offer some anecdotal evidence concerning humans playing other
>> humans, from club and tournament playing experience: you will find that
>> shorter time limits amplify the winning probability of stronger players...
>
>Another anecdote. At a Fost Cup (Computer Go tournament) from 10-15
>years ago, a pro player had made his own program. I think it was based
>on patterns and though it wasn't one of the stronger programs, it played
>very quickly. This was at Nihon Kiin, and another pro friend popped in
>to visit; I forget his name, but he was one of the top 9p players. He
>played the fast program, and they played a 19x19 game at the pace of at
>least 60 moves/minute.
>
>I forget if it was an even game or 9-stone handicap as it didn't matter
>- the pro killed every group. But what impressed me was he made shapes
>and strength that even dan players would've had to work hard to get. A
>wall of stones along one side of the board naturally ended up being in
>just the right place to work with joseki played earlier on the other
>side of the board, stones played long before ended up on just the
>critical points to kill, yet he took not even a breath to plan any of this.
>
>So, I wonder if the blitz strength of very strong go players is
>something special and peculiar to the game of go. Patterns and shape
>knowledge is so important in go, that humans (*) gain relatively little
>extra strength from extra thinking.
>
>Darren
>
>*: Meaning very strong players who've spent years studying and
>appreciating good shape.
--
g...@nue.ci.i.u-tokyo.ac.jp (Kato)
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