Maybe we should go back to the question which dynamic komi is an attempt to solve: how to obtain better discrimination when every move seems to be clustered near "I am so freaking dead" or "I am so far ahead", as the case may be.
Terry McIntyre <terrymcint...@yahoo.com> “We hang the petty thieves and appoint the great ones to public office.” -- Aesop ________________________________ From: Stefan Kaitschick <stefan.kaitsch...@hamburg.de> To: computer-go <computer-go@computer-go.org> Sent: Tuesday, July 14, 2009 3:17:38 PM Subject: Re: [computer-go] Re: Dynamic komi in commercial programs Dynamic komi in a sense means that the bot is deluding itself on purpose. Obviously this is dangerous medicine, a kind of magic mushroom. So what could be worse than a deluded bot? I say, letting a monkey play could be worse. And monkeys' play is what you get from an mc bot when all possible moves come back with indistinguishably wonderful or terrible win rates. Adding a wishful (or pessimistic) komi will distort reality, but will help create bigger win rate differences between moves. It should be possible to assign costs to both dynamic komi and to insufficiently spreading win rates between moves. My hypothesis is, that with unstable groups on the board, the win-rate spread will tend to be larger then with stable groups. So with proper balancing, the bot should refuse to take dynamic komi when he sees a chance to win outright. Stefan
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