The go-playing literature offers a bit of advice: when ahead, make moves which simplify the game and preserve your advantage. When behind, take some risks to grab more than you are "entitled" to - but not too many. Computer programs seem bizarre in this regard, they tend to play quite unsatisfactory moves when behind. It would be more attractive to see the computer preserve its advantage, the better to spring when one's opponent lapses.
A complex seki was recently posted. Magnus explained that his program does not understand the seki per se, but finds the correct move through several intricately-meshed rules which prune bad moves. He's not entirely sure of the correctness of those rules - that is, whether they apply to all cases, or merely most cases. At the single-digit-kyu level, inducing sekis is not unusual; it is basic for dan-level players. Some high-dan players prefer to give a large negative komi instead of handicap stones; the game mechanics are closer to those of an even game. The stronger player gains incrementally with every suboptimal move by the weaker; eventually, the advantage of the negative komi dissipates. When can we train our programs, instructing them "don't do that, it will only hurt you?"
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