i think that the rationale behind variable komi is intuitive:

good players can handicap one another more effectively
with komi than with handicap stones, because it's more
fine-grained.

this is likely what is leading to the idea that computers
playing handicap games could use this to their advantage.
there's something like an exact tradeoff between stones
and komi, although i don't know the function and it'd be
interesting to find.

s.
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