On Sun, Jul 12, 2009 at 8:59 AM, Benjamin Teuber <benjamin.teu...@web.de>wrote:

> > You just hit the nail on the head.   Dynamic komi does not encourage a
> > program to overplay the position.   Since you are starting from a losing
> > position you HAVE to overplay a bit.   You have to attack when it is
> futile.
>
> That depends on the komi - if you're behind by fourty points and set
> the virtual komi to 30, you play as if you'd be 10 behind, which would
> be agressive, but not kamikaze.
>
> This is exactly what people do, so I don't see your point.


It's not up to me to prove anything.   It's up to you.

Several of us have tried variations of this idea of dynamic komi adjustment,
which seems like a very good premise.  This SHOULD help the play.    But the
fact of the matter is that none of us (so far) has made it work.   If the
observations do not fit the premise, at some point we should actually
scrutinize the premise - even if the premise seems logical to us.

I think the ones who still cling to this idea have not actually tried
implementing it.    Have you tried?    If you have, why are still talking
about it and not showing us something?


- Don





>
> Benjamin
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