Is it possible to design metrics for "complexity" of positions? An opponent model could make use of that information; there are positions which some players will totally fail to grok.
Double-digit kyu players are weak on life-and-death, ko, and seki. Some otherwise strong programs will fail to read seki properly. As players move up in rank, they read life-and-death at an earlier point. Human players, with practice, discover the weaknesses of their particular opponents. Terry McIntyre <terrymcint...@yahoo.com> “We hang the petty thieves and appoint the great ones to public office.” -- Aesop ________________________________ From: Magnus Persson <magnus.pers...@phmp.se> I am open to opponent modeling such as make the playouts of black in handicap games weaker. But in this case I think real gain if any would come from making the statistics more sensitive to the qualitative difference in available moves, rather than actually modeling the opponent, by bringing the win rates closer to 50%. Although I think it would be really hard to degrade the black moves in the playouts in a realistic way.
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/