I also tried dynamic komi with Valkyria a long time ago. It failed. I did not waste much time on it. Anyway here are my opinions and intuitions about it.

As usual I am open to been proved being wrong with some empirical evidence along with a nice algorithm that I can steal and add to Valkyria. :-)

As already mentioned, one needs to set the dynamic komi to some kind of magic value, which IMO requires so much insight about the position, it means that the program should *know* the best way of playing anyway without the help of the dynamic komi.

Personally I am absolutely happy with how Valkyria plays in handicap games. It gives large handicaps against weaker players on KGS and wins. The only problem is to avoid it resigning early because the situation is hopeless. With handicap on small boards it is so strong that the problem just do not seem to exist anymore.

Sure it plays ugly moves in handicap games, but this is not different from even games where it often plays a little bit too "creative" to my taste.

The problem with MCTS is that they are weak in evaluation. I am pretty sure that this fixation on dynamic Komi is confounded with the fact that most programs has quite light playouts, and programs with heavy playouts still has big holes in the knowledge that leads to delusional evaluations. I guess the reason that people think dynamic komi is important is that these bad evaluations can always in principle be repaired in *hindsight*.

But repairing something in hindsight is useless. If I fiddle with komi until the program plays a move I like it is not the program that selects the move anymore. As the programmer I cannot add a "human expert" to the code.

This is most certainly true for 19x19.

The correct solution to bad plays is to make the program *stronger*.

I am open to opponent modeling such as make the playouts of black in handicap games weaker. But in this case I think real gain if any would come from making the statistics more sensitive to the qualitative difference in available moves, rather than actually modeling the opponent, by bringing the win rates closer to 50%. Although I think it would be really hard to degrade the black moves in the playouts in a realistic way.

-Magnus




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