Hi, I would like to know what exact experiments with "virtual komi" have been made and why thay failed. To me, this idea seems very natural, as it encodes the confidence of the stronger player that the weaker one will eventually make more mistakes on his own. You don't need to catch up a fourty-point handicap at once and try to kill all - instead you just overplay a little in order to catch up slowly but steadily.
If you're behind by 5 points after move 100 against a player who is five stones weaker than you, you can almost consider it a sure win. If you're behind by the same amount, but when the last endgame moves are being played, it's a safe loss. This all is encoded very naturally by a decreasing virtual komi. So why exactly shouldn't it work? Cheers, Benjamin _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/