>With X to move, Many Faces immediately gives about a 1% win rate, and after
>a few seconds, resigns, showing 23742 playouts with 0.5% win rate.  10 ply
>principal variation, staring with A7.  I don't have any special code to
>detect superko or give-2, get-1 in playouts, but the playouts don't
generate
>self- atari moves in a seki, so I think it never tries J6 for either side.

How does MF recognize that it is a seki without analyzing what happens in
the ko?
The eye on H5 is false if X can fill J6, so it is premature to use the "both
sides have an eye with only shared liberties" rule.

>   1 2 3 4 5 6 7 8 9
> A - O - O X - - X -
> B - X O - O X - O O
> C - O O - O - X O -
> D X X X O O O O O O
> E - O X X X O X O O
> F - - O X O X X X X
> G - - X X O O X X -
> H - O X O - O O X X
> J - O X O O - X - X
> X to play.

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