On Wed, Jun 17, 2009 at 8:37 PM, Mark Boon <tesujisoftw...@gmail.com> wrote:

> On Wed, Jun 17, 2009 at 9:17 AM, David Fotland<fotl...@smart-games.com>
> wrote:
> > Many Faces uses position value collection.  Positions are hashed and
> looked
> > up in the position table (with a hash invariant to rotations and
> > reflections).  Each node has information about the position (wins,
> losses,
> > strongest players at this position, etc).  It's easy enough to do a 1 ply
> > search to get position -> move values.  It's easy to fill the table with
> > professional positions to get a pro game collection.  It's easy to map a
> > game tree to the table.  So I think this is the most general solution.
> >
> > Earlier versions used a game tree since that is much easier to code.  I
> > switched to the position/value collection in version 12.
> >
>
> In my old Goliath program I used positions as hashcodes to lookup a
> move/value combination because it was much easier to program than
> trees :)


I think this is the better solution and it's probably easier too.


>
>
> I don't know if it's the best solution, but it worked and it was easy
> to program.
>
> Mark
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