> > I was puzzeling what is the best way to organise an opening book? >
Our solution was the following. We have two possible structures: 1) a big set of SGF games; 2) an opening book in which one line contains p,w,l where * p is a situation * w is the number of wins * l is the number of losses We can convert 1) to 2) easily. The advantages are: 1) is quite comfortable for interactions with humans or will self-play games; 2) is much faster to read and to apply for choosing a move with various formulas (it's quite analog to a MCTS tree). In particular, self-play for small boards is efficient for building good opening books - well, I think it's better if you can have human experts, but if you spend sufficiently many computational power on it you can build a good opening book by self-play (the algorithm is by the way quite related to MCTS). Best regards, hope it helps, Olivier
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