________________________________
From: "dhillism...@netscape.net" <dhillism...@netscape.net>


> I have a similar rule in my program, but I search for neighbors in a square 
> region because I am interested in Knight's moves and Monkey Jumps.

Here's an interesting scenario: A row of stones high on the fifth line, open on 
one side. A long knight's move invasion to the edge might be very successful. 
It might never be considered by the 3-4-5-manhattan-3 rule because it is not on 
the 3,4,5 lines, and is not within a manhattan distance of 3 of any stone on 
the board. 

( The long knight's move has a manhattan distance of four - but it is a quite 
solid connection in many cases. )

These scenarios, being uncommon, are unlikely to occur even in a long series of 
games, but a savvy opponent would delight in laying such traps. 

I suspect that such rules might be most useful with an arbitrary cutoff at move 
50 or some such point. After that, they don't discriminate much, and may weed 
out good moves.



      
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