On Tue, Dec 30, 2008 at 08:01:27PM +0200, Berk Ozbozkurt wrote:
> I think such a change may make engine objectively stronger while making 
> it more vulnerable against humans. Even if the human opponent isn't 
> aware of the move pruning logic initially, it wouldn't take a lot of 
> games to figure out that the computer never makes a move away from the 
> last move to the center or to the sides. 

So sorry, but I think you have misunderstoodthe rule being tested here. It
has nothing to do with the last move played, it is all about *not* playing to
a point that is more than 3 (or 2) poitns away from any stone on the board,
*or* that is on the 3th 4th, or the 5th row from the edge. 

This still leaves open a possibility of setting up two ladders, so that a
ladder break somewhere in the center would be the right move. But even then,
the random nature of the MC playouts would make such a position look pretty
bad, and direct the program away from it - which would most often be good
playing style anyway.

  - H


-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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