Of course the server code is available on sourceforge, so you can set up your own test site.
But I think all of that can be simulated with a smarter client. The only think missing is the actual connection to the server. But this is for debugging the bots mostly. - Don On Tue, 2008-10-21 at 23:28 -0200, Mark Boon wrote: > On 21-okt-08, at 23:11, Michael Williams wrote: > > > You could have a copy of CGOS running on a different port that > > pairs up anything that > > connects to it against itself and starts a new game as soon as the > > first game ends. > > > > I don't know if it's a good idea to have it run against itself. I'm > not even sure how that would work. It may open a whole new can of > worms. But if there's another port where there's always a random bot > ready to pair up to that would already help. > > Mark > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/
signature.asc
Description: This is a digitally signed message part
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/