When I teach beginners, I use area scoring on 9x9 until they are advanced enough to understand territory scoring without disputes (which usually does not take very long). Dave
________________________________ Van: [EMAIL PROTECTED] namens Peter Drake Verzonden: do 18-9-2008 6:14 Aan: computer-go Onderwerp: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japaneserules) I'm inclined to agree, but it bothers me to have to explain life and death before scoring. Life and death therefore become part of the rules rather than an emergent consequences of the rules . I want to be able to give a tiny set of rules and then let players loose to discover things on their own. I would probably simply use AGA rules, but just about all English introductory books (e.g., "Learn to Play Go" by Janice Kim and Jeong Soo-huyn) use the Japanese rules. Peter Drake http://www.lclark.edu/~drake/ On Sep 16, 2008, at 7:25 PM, Ross Werner wrote: > Also, I think when teaching beginners Go, the "trust me, you lost > here even though you cannot understand it" approach is a gigantic > mistake no matter which ruleset you are using. Play it out, and > show the beginner exactly why those disputed stones are dead (or > alive). This is possible no matter what kind of scoring you use. If > you're using territory scoring, you will get the exact same > (relative) score unless one player passes multiple times, which > shouldn't happen in a play-out with a beginner who doesn't > understand what is going on. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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