When I teach beginners, I use area scoring on 9x9 until they are advanced 
enough to understand territory scoring without disputes (which usually does not 
take very long).
 
Dave

________________________________

Van: [EMAIL PROTECTED] namens Peter Drake
Verzonden: do 18-9-2008 6:14
Aan: computer-go
Onderwerp: OT: Teaching Go (was Re: [computer-go] Re: Disputes under 
Japaneserules)



I'm inclined to agree, but it bothers me to have to explain life and 
death before scoring. Life and death therefore become part of the 
rules rather than an emergent consequences of the rules . I want to 
be able to give a tiny set of rules and then let players loose to 
discover things on their own.

I would probably simply use AGA rules, but just about all English 
introductory books (e.g., "Learn to Play Go" by Janice Kim and Jeong 
Soo-huyn) use the Japanese rules.

Peter Drake
http://www.lclark.edu/~drake/




On Sep 16, 2008, at 7:25 PM, Ross Werner wrote:

> Also, I think when teaching beginners Go, the "trust me, you lost 
> here even though you cannot understand it" approach is a gigantic 
> mistake no matter which ruleset you are using. Play it out, and 
> show the beginner exactly why those disputed stones are dead (or 
> alive). This is possible no matter what kind of scoring you use. If 
> you're using territory scoring, you will get the exact same 
> (relative) score unless one player passes multiple times, which 
> shouldn't happen in a play-out with a beginner who doesn't 
> understand what is going on.

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