Bob Hearn wrote:
But conceivably, it is not necessary to completely analyze semeai statically, merely to produce some better heuristics so that the playouts do a better job with semeai, correct?
In principle, right. I'd guess, things would be different during middle game in an expert system and during late MC playouts. Regardless, nothing needs to be static; if you use good heuristics, you can have everything dynamic:) Needless to say, it boils down to speed. So if an MC program calculates countless playouts, a too sophisticated static evaluation does more harm than good. Currently for MC playouts it seems though that the programs should get nakade right first before bothering about semeais. Therefore currently I think that static semeai evaluation is more useful for classical expert system programs.
-- robert jasiek _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/