terry mcintyre wrote:
Has anyone tried implementing the ideas in Richard Hunter's "Counting
> Liberties"
My so far private theoretical study beyond his ideas has revealed the
following:
- He overlooks some details like exceptional cases and liberty counts
for approach defects. (And he does not mention the trivial cases at all.)
- It may be suitable to include all L&D types in the classification.
- For non-trivial types, algorithms need to be developed in addition.
- Semeais with kos are more complicated than semeais without kos by a
factor roughly between 100 and 1000. Firstly the number of cases
explodes (already when there is only one basic ko). Secondly [endgame
value] evaluation becomes much more difficult. Thirdly and obviously
there are also peculiar ko shapes.
So although Hunter's study is a good fundament from which to start
working (in expert systems or for becoming a stronger player), one
should not expect complete generality prematurely.
--
robert jasiek
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