That's a function of how smart your bot is. If you play until you only
have eye-filling moves, you can safely assume all of your opponent's
stones are alive, all your groups with two eyes are alive, and
everything else is dead. Note the asymetry - your opponent may use a
different strategy.
If you use random playouts, you could compute the probability of
specific points being owned by each player, and use that for both
passing and marking dead stones.
There are many other variants that use life and death modules, but
I'll assume you don't have them yet
Sent from my iPhone
On May 14, 2008, at 9:10 AM, "Norbert Gábor Papp" <[EMAIL PROTECTED]
m> wrote:
Thanks! How can I identify dead stones?
I haven't seen algorithm for this, and it is a very important part of
a go program
2008/5/14, Don Dailey <[EMAIL PROTECTED]>:
This probably explains it better than I could:
http://senseis.xmp.net/?TrompTaylorRules
- Don
Norbert Gábor Papp wrote:
Hi!
Can you tell me some algorithm to compute the score ? (Both
players pass,
and who is the winner...)
Thanks, Norbert
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