On May 13, 2008, at 12:00 PM, "David Fotland" <[EMAIL PROTECTED]
games.com> wrote:
When you say pure uct, what is the playout policy? Pure random
moves except
don't fill one point eyes?
That's exactly what I meant. I'd also assume other stuff like the UCB1
formula, no RAVE, and no initial move bias. I'm not opposed to other
variants to see the effects, but I do want to ensure my implementation
is correct.
What's your eye rule?
All direct neighbors are the eye-owner's color and no more than one
enemy stone in the diagonals. Corner/edge require no enemy stones. I
experimented with others, but that one is the simplest/best. With
large patterns, someone could do better.
David
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of Christoph Birk
Sent: Tuesday, May 13, 2008 8:51 AM
To: computer-go
Subject: Re: [computer-go] 10k UCT bots
On May 13, 2008, at 7:25 AM, Jason House wrote:
I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000
playouts per move. Can someone put up a comparable bot?
I will re-start 'myCtest-10k-UCT' later today.
Christoph
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