On Wed, Dec 19, 2007 at 12:21:18AM -0500, Chris Fant wrote: > I just witnessed CrazyStone defend a fairly long ladder, resulting in > a dead 17-stone block. Why not use a ladder reader at the root of the > UCT tree to prevent provably bad ladder moves from being considered?
I don't know for sure, but I suspect that even if it means that it would not play out a bad ladder, the UCT would still see it as a desirable thing, and direct the game towards one - and then not play it. Plus, it is not quite trivial to recognize a bad ladder - some times it pays off to extend a stone that is in atari, and then sacrifice two stones. Some nakade shapes also require sacrificing more than one stone... - Heikki -- Heikki Levanto "In Murphy We Turst" heikki (at) lsd (dot) dk _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/