On Wed, Dec 19, 2007 at 12:21:18AM -0500, Chris Fant wrote:
> I just witnessed CrazyStone defend a fairly long ladder, resulting in
> a dead 17-stone block.  Why not use a ladder reader at the root of the
> UCT tree to prevent provably bad ladder moves from being considered?

I don't know for sure, but I suspect that even if it means that it would not
play out a bad ladder, the UCT would still see it as a desirable thing, and
direct the game towards one - and then not play it. 

Plus, it is not quite trivial to recognize a bad ladder - some times it pays
off to extend a stone that is in atari, and then sacrifice two stones. Some
nakade shapes also require sacrificing more than one stone...

- Heikki

-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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