I have had this experience many times: 1. You see a move that sucks. 2. You identify the problem and engineer a solution. 3. The solution indeed works - it cures the problem. 4. The program plays worse than it did before.
By the way, you are being modest, Antigo is not bad on 9x9. It's true there is a pack of programs that are way out front, but they are mostly different version of just 3 or 4 programs. Your program would be the top program if it was on the server 2 years ago. Do you remember when CGOS started? It was an impressive feat to break 1800 back then. - Don [EMAIL PROTECTED] wrote: > My engine, Antigo, is not one of the strongest and only plays 9x9 > games. It does not read ladders correctly unless they are short enough > for the tree to handle it. But I could uncomment a few lines of code > and then the playouts would know how to handle simple ladders for > external nodes. The rules in the heavy playouts can be tuned so that > both colors will play out any ladder. Or each color can read ahead, > during the playout, to decide whether or not to continue a ladder-like > Valkyria does. In my experience, both ways produce a net decrease in > playing strength for my particular bot. > > Adjusting the heavy playout rules to deal with particular tactical > issues leads to a lot of unintended consequences. > > I've also tried doing a tactical analysis for each string > (coincidentally also using MC/UCT) as a first pass at the root node > and using information from that to inform the playouts. It almost > helps... it ought to help... if I tried one more thing... > > I'd be happy to accept that any sort of traditional go information > *might* improve MC/UCT. But until it gets down to specifics, there's > not much to argue about. > > - Dave Hillis > ------------------------------------------------------------------------ > More new features than ever. Check out the new AIM(R) Mail > <http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aol/en-us/text.htm?ncid=aimcmp00050000000001>! > ------------------------------------------------------------------------ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/