On Dec 14, 2007 2:29 PM, David Fotland <[EMAIL PROTECTED]> wrote:
>  Many Faces does life and death search at the root before the main search.
> It typically allocates a few hundred nodes to life and death search.  Since
> the search is best-first, it keeps the search trees from move to move.
> Later searches can extend earlier ones.  The trees are small, so it doesn't
> cost much to keep them.
>
> During evaluation tactical search results are cached, but the search tree is
> not.  During a main search to find the move to play, Many Faces does a few
> million nodes of tactical search, so it's too much to cache.
>
> David


Dave, will Many Faces 12 be able to take advantage of multiple processors?
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