On Dec 14, 2007 2:29 PM, David Fotland <[EMAIL PROTECTED]> wrote: > Many Faces does life and death search at the root before the main search. > It typically allocates a few hundred nodes to life and death search. Since > the search is best-first, it keeps the search trees from move to move. > Later searches can extend earlier ones. The trees are small, so it doesn't > cost much to keep them. > > During evaluation tactical search results are cached, but the search tree is > not. During a main search to find the move to play, Many Faces does a few > million nodes of tactical search, so it's too much to cache. > > David
Dave, will Many Faces 12 be able to take advantage of multiple processors? _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/