I think Martin Mueller published an improvement to benson's algorithm that
is also proved correct.

 

David

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Fan
Sent: Thursday, December 13, 2007 1:36 PM
To: computer-go
Subject: Re: [computer-go] MC-UCT and tactical information

 

Yes, StoneGrid only uses Benson's algorithm.

On Dec 13, 2007 4:30 PM, <[EMAIL PROTECTED]> wrote:

That's a strong program, and interesting information. For clarity, I assume
that you mean something like Benson's algorithm, while my intended meaning
was "alive assuming perfect play." Both are relevant, we just need to keep
them sorted out. 

- Dave Hillis




-----Original Message-----
From: John Fan <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Thu, 13 Dec 2007 3:42 pm
Subject: Re: [computer-go] MC-UCT and tactical information

My program StoneGrid calculates unconditional life and death at every move,
in the UCT Tree and in the random playout. I think it helps on its strength
a little bit, especially in the end game. In the begining of the game, seems
to be completely useless. It is slow. But it makes the random playout
slightly shorter. The random playout is about 80 moves per game. I do not
have a comparison if the unconditional life and death is disabled, since it
is not easy to do in the current data structure. 

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