Hi Rémi , Rémi Coulom: <[EMAIL PROTECTED]>: >Don Dailey wrote: >> It would be great if you would provide recommendations for a simple >> conversion formula when you are ready based on this study. Also, >> if you have any suggestions in general for CGOS ratings the >> cgos-developers would be willing to listen to your suggestions. >> >> - Don >My suggestion would be to tell programmers to use a different login each >time they change version or hardware (most do that, already), and use >bayeselo to rank the programs.
Sure, it should be recommended strongly. Before overall ratings, I was not so serious to change login names as I just want to know recent rating which is enough. In fact, I misestimated the time consumption of my latest version of ggmc and it lost many games by time for a week or so. I noticed it and have changed its setting of time control a few days ago. Its rating improved much and so, the difference between its overall (2011) and current (2043) ratings is relatively large. I strongly believe that this kind of _minor_ fixing are made frequently in past. As a conclusion, current overall ratings are hard to believe or, perhaps, may include lots of error. I'd like to suggest to postpone this excellent idea until almost all peticipants surely do change their login names if they modify, not only changing versions, their programs, and to exclude older programs from counting. -Hideki >This would be best if combined with a mechanism to recognize that two >logins are versions of the same program (for instance, if they use the >same password), and avoid pairing them. > >Regarding correspondance with human ranks, and handicap value, I cannot >tell yet. It is very clear to me that the Elo-rating model is very wrong >for the game of Go, because strength is not one-dimensional, especially >when mixing bots and humans. The best way to evaluate a bot in terms of >human rating is to make it play against humans, on KGS for instance. >Unfortunately, there is no 9x9 rating there. I will compute 9x9 ratings >with the KGS data I have. > >What I have observed with Crazy Stone is that gaining Elo points against >humans is more difficult than gaining Elo points against GNU Go, which >is more difficult than gaining Elo points against MC programs, which is >more difficult than gaining Elo points against itself. But it is more an >intuition than a scientific study. > >Rémi >_______________________________________________ >computer-go mailing list >computer-go@computer-go.org >http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/