But then you lose information on player-to-move, right?
On Dec 6, 2007 7:18 AM, Álvaro Begué <[EMAIL PROTECTED]> wrote: > Oh, I see you have applied the symmetries, but not the swapping of roles. > Still, this should probably be done and cut the number of gamma values in > half. > > Álvaro. > > > > > On Dec 6, 2007 7:13 AM, Álvaro Begué < [EMAIL PROTECTED]> wrote: > > Thanks for the file! This should be very helpful when I try to reproduce > results. > > > > It looks like you are not taking advantage of symmetries. For instance, > > 88|0|17.033168 > > 88|1|12.263955 > > and > > 164|0|17.388714 > > > > 164|1|25.862695 > > Are identical except for swapping the roles of white and black (88 == 1120 > in base 4, 164 == 2210 in base 4), and therefore they should have the same > scores. If you do take symmetries of this type into consideration, you'll > reduce the number of gamma values you have to compute by a factor of almost > 16 (8 symmetries in the D4 group, times 2 colors). This should result in > faster learning and better estimates. > > > > Álvaro. > > > > > > > > > > > > > > On Dec 6, 2007 4:28 AM, Lars <[EMAIL PROTECTED] > wrote: > > > > > While you can find the gamma-values of non-shape patterns in the paper > > > of Remi, I can give you the list of shape-pattern gamma-values. > > > > > > The source-code is mixed with my engine-code, which i don't like to > > > publish. But the algorithm is more or less easy to implement.. > > > > > > I'll try to attach the file to this mail, if it don't work I send it to > > > your address. > > > > > > The file have the following coding: > > > It's a text-file with one pattern each line. > > > Lines look as: > > > Pattern-ID|Move-right(0=black, 1=white)|gamma-value\n > > > > > > The Pattern-IDs have the following coding: > > > In the binary representation of the ID you have 2 Bits for every field. > > > So you have 18 Bits at all. > > > 00 = Empty, 01 = Black, 02 = White, 03 = Edge > > > The pairs are ordered as: > > > 1 2 3 > > > 4 5 6 > > > 7 8 9 > > > in the ID it is > > > 123456789 > > > > > > While you can rotate and mirror the patterns only one respresentation of > > > the various possible representations is contained in the file. > > > > > > > > > > > On Dec 5, 2007 3:17 PM, Lars <[EMAIL PROTECTED]> wrote: > > > > Thank you for your explanations! > > > > You were right, it was a bug, and now it works really fine. > > > > > > > > Are you (or Remi) willing to publish any of the following? > > > > 1. Source code for extracting ELO ratings for moves > > > > 2. Full list of gamma values, including patterns > > > > > > > > > > > > Either of those would help kick start those of us that are just > > > > starting to go down a similar road. > > > > _______________________________________________ > > > > computer-go mailing list > > > > computer-go@computer-go.org > > > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > > > > _______________________________________________ > > > computer-go mailing list > > > computer-go@computer-go.org > > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > > > > > > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/