I have some questions concernig this paper of Remi:
http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf

1. Which sense make the prior (Section 3.3 in the paper and where is the
application?
I understand it the way that you put 2 more competitions to each pattern
in the minorization-maximization formula. But how does this produce a
probability distribution with mean 0 and standard deviation 302??
Is the prior only necessary to make sure that every pattern have at
least one win?

2. I had run the algorithm on 400 games (including handicap-games) from
the same game-records source Remi used (Section 3.2), but i used an
other month. I concidered only 3x3 shape-patterns and simple non-shape
pattern including dist-to-boarder, dist-to-prevMove, atari, capture,
extension..
After 1 iterations of the algorithm, I got strenght-parameter values
completely different to the results of the paper (Table 1). Most of my
parameters (including all the dist-to-boarder parameters!) have values
less than 1.0. Does anyone have some explanations on this? 
After 5 iteration it is even worse. Most of the low values (less than
1.0) gets even lower, the high values even higher. 

@Remi: How many iterations you had used? 
 
Anyone of you have similar or other experiences with the algorithm?

Lars

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