Ok, this is my last post on this topic for a while, promise.

On Tue, 2007-11-06 at 17:21 -0500, Jason House wrote:
> I think having a way to generate a lot of games to test this style of
> behavior is helpful.  I really care little about the rules, except
> that it provides a mechanism to encourage the human-like behavior that
> I want my bot to exhibit. 

This behavior is not dependent on the rules!  Even if your monte carlo
bot uses territory scoring, it will still play useless moves if it is
losing.  If you want more human-like behavior, you'll still have to make
your program know when to pass under either ruleset.  I see no benefit
in putting up a territory-based CGOS server that you couldn't have
gotten from local experimentation with GnuGo.

-Jeff


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