Ok, this is my last post on this topic for a while, promise. On Tue, 2007-11-06 at 17:21 -0500, Jason House wrote: > I think having a way to generate a lot of games to test this style of > behavior is helpful. I really care little about the rules, except > that it provides a mechanism to encourage the human-like behavior that > I want my bot to exhibit.
This behavior is not dependent on the rules! Even if your monte carlo bot uses territory scoring, it will still play useless moves if it is losing. If you want more human-like behavior, you'll still have to make your program know when to pass under either ruleset. I see no benefit in putting up a territory-based CGOS server that you couldn't have gotten from local experimentation with GnuGo. -Jeff _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/