In message <[EMAIL PROTECTED]>,
[EMAIL PROTECTED] writes
Lars said:
I had build an Monte-Carlo GO-Engine (GOMonCy) wich uses the Japanese
scoring system. It reached a win rate against GnuGO 3.6 level 10 of
stable 50%-52%. I used territorry-statistics about the Monte-Carlo
outcomes. You get a probability for every field telling you who is the
owner. It works quite good, but I thougt that nearly everyone is using
such statistics, isnt't it?
I don't know what dragongoserver.net uses to score human-human games, but
I almost always have to tell it which chains are dead. Does this mean that
their scoring routine should be using Monte Carlo, or are those
territory-statistics pretty questionable?
Dragonserver, like every other Go server that I have used, assumes that
stones are alive unless marked dead by the players.
Nick
--
Nick Wedd [EMAIL PROTECTED]
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