> >-----Original Message----- >From: [EMAIL PROTECTED] >To: computer-go@computer-go.org >Sent: Fri, 23 Feb 2007 12:03 AM >Subject: Re: [computer-go] Big board, ++physics >
>Your analogy with physics encourage me to share other physical analogies. >1/ Cooling the simulation could be done by controlling the mixing rate >and the density of stones. >-Beginners'games are too cold, not enought mixed (=overconcentrated or > very high viscosity, nearly solid state, not ignitable) >-Professionnal games are probably near critical state (explosive conditions, > gaz state) >-MC-players are nearly random = too hot, too mixed, plasma state. > >2/ Soap Bubbles = potential territory >In addition to previous fluid state, i see hypothetical bubbles: >- beginners makes some (less than 10) big bubbles, and their size and place > are early known. (still too cold and too high viscosity) >- professional can makes lots of bubbles (20+), but they are changing and > turning very often and quickly >- nearly-random makes a foam > >3/ Solidification and cristal growth often comes to mind. >Cristal growth need a "seed" to begin, generally it is a defect or some >impurity. In go the defect are the corners: >- they need less material to build a frontier (like soap bubbles) so corners > are the beginning of the process of "solidification" or cristal growth. >- the topology of the corner (2 libs, 3 libs and 4 libs) imposes the > size and shape of a living group. >- impurity is a captured stone/group > >4/ shape/size resonance >(un)fortunately the 19x19 size is just the critical size to have problems. >-17x17 is too small, corners influence is too strong, it is quickly > possible to take the border. (= 3 bubbles) >-21x21 is too wide, it is not possible to quickly prevent easy invasion. > (= 4 bubbles) (a strong go player told me: both are boring to play) >-19x19 is critical, just in between, that's why it's fun (=3.1415 bubbles ;) > > 5/ Percolation: I tend to think of some dynamical systems (like spin-glasses) as naturally moving toward a static end-state where every cell is frozen (e.g up or down, black or white). (This is generally a good property for go games to have too.) But some systems just keep going. As you bring water to a boil, first you get tiny bubbles too widely spread to intact; later they start to merge; there is an edge of chaos/complexity region; and then you wind up with a chaotic boiling mess. If you removed any go rules against suicide or eye filling and made passing illegal (any empty space is legal-although it might be suicide), then a playout game would boil away forever. Just what my go engine needs ;) By tuning the playout rules, you might get different scaling effects. - Dave Hillis -----Original Message----- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Fri, 23 Feb 2007 12:03 AM Subject: Re: [computer-go] Big board, ++physics Le jeudi 22 février 2007 01:16, David Doshay a écrit : > It is pretty clear to me that, if the analogy to MC simulations in > magnets > is of any value, the temperature of the Go game you show is hotter than > optimal. > > If the temperature were at the transition temperature, then each of the > renormalized lattices would look just like a piece that size cut from > the > original. Because the details all get smaller, the original lattice > is on the > random, or hotter, side of the transition. > > Thank you very much for this work. I am mulling this over ... how to > cool the Go simulation slightly from the pure MC that you did. > Your analogy with physics encourage me to share other physical analogies. 1/ Cooling the simulation could be done by controlling the mixing rate and the density of stones. -Beginners'games are too cold, not enought mixed (=overconcentrated or very high viscosity, nearly solid state, not ignitable) -Professionnal games are probably near critical state (explosive conditions, gaz state) -MC-players are nearly random = too hot, too mixed, plasma state. 2/ Soap Bubbles = potential territory In addition to previous fluid state, i see hypothetical bubbles: - beginners makes some (less than 10) big bubbles, and their size and place are early known. (still too cold and too high viscosity) - professional can makes lots of bubbles (20+), but they are changing and turning very often and quickly - nearly-random makes a foam 3/ Solidification and cristal growth often comes to mind. Cristal growth need a "seed" to begin, generally it is a defect or some impurity. In go the defect are the corners: - they need less material to build a frontier (like soap bubbles) so corners are the beginning of the process of "solidification" or cristal growth. - the topology of the corner (2 libs, 3 libs and 4 libs) imposes the size and shape of a living group. - impurity is a captured stone/group 4/ shape/size resonance (un)fortunately the 19x19 size is just the critical size to have problems. -17x17 is too small, corners influence is too strong, it is quickly possible to take the border. (= 3 bubbles) -21x21 is too wide, it is not possible to quickly prevent easy invasion. (= 4 bubbles) (a strong go player told me: both are boring to play) -19x19 is critical, just in between, that's why it's fun (=3.1415 bubbles ;) I made very slow progress to formalize this, except density which is rather trivial, and a kind of temperature, but it needs a lot of go knowledge to work (something like gnugo internals), so it is not (yet) very suitable for a fast MC simulator. But the whole stuff is rather coherent in my mind. Alain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ________________________________________________________________________ Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam and email virus protection.
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