On 2/23/07, David Doshay <[EMAIL PROTECTED]> wrote:


On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote:
> ... I made very slow progress to formalize this ...
> But the whole stuff is rather coherent in my mind.

Then I envy you. I have been trying to bring what I know
about MC in physics together with Go for over 20 years,
and I get tripped up every time by temperature. I know
how to deal with it properly in the physics, but I still have
no idea at all about how to cool the MC Go simulations.
The concept of temperature as used in CGT (combinatorial
game theory) has not helped me.


David - using Alain's analogy about temperature being related to mixing,
isn't there a link with what Peter Drake calls the "proximity heuristic" in
the MC playouts? A completely random MC player may be "too hot" and one that
always plays next to already occupied points "too cold".  In between, it
should be possible to define a temperature parameter which controls how
close to the existing points a random MC playout happens.  You could then
test how strength varies with this "temperature" parameter.  Is this what
either of you had in mind?

Oliver
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