On 2/23/07, David Doshay <[EMAIL PROTECTED]> wrote:
On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote: > ... I made very slow progress to formalize this ... > But the whole stuff is rather coherent in my mind. Then I envy you. I have been trying to bring what I know about MC in physics together with Go for over 20 years, and I get tripped up every time by temperature. I know how to deal with it properly in the physics, but I still have no idea at all about how to cool the MC Go simulations. The concept of temperature as used in CGT (combinatorial game theory) has not helped me.
David - using Alain's analogy about temperature being related to mixing, isn't there a link with what Peter Drake calls the "proximity heuristic" in the MC playouts? A completely random MC player may be "too hot" and one that always plays next to already occupied points "too cold". In between, it should be possible to define a temperature parameter which controls how close to the existing points a random MC playout happens. You could then test how strength varies with this "temperature" parameter. Is this what either of you had in mind? Oliver
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