Le mercredi 28 février 2007 16:49, Oliver Lewis a écrit :
> On 2/23/07, David Doshay <[EMAIL PROTECTED]> wrote:
> 
> >
> > On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote:
> > > ... I made very slow progress to formalize this ...
> > > But the whole stuff is rather coherent in my mind.
> >
> > Then I envy you. I have been trying to bring what I know
> > about MC in physics together with Go for over 20 years,
> > and I get tripped up every time by temperature. I know
> > how to deal with it properly in the physics, but I still have
> > no idea at all about how to cool the MC Go simulations.
> > The concept of temperature as used in CGT (combinatorial
> > game theory) has not helped me.
> >
> >
> David - using Alain's analogy about temperature being related to mixing,
> isn't there a link with what Peter Drake calls the "proximity heuristic" in
> the MC playouts? A completely random MC player may be "too hot" and one that
> always plays next to already occupied points "too cold".  In between, it
> should be possible to define a temperature parameter which controls how
> close to the existing points a random MC playout happens.  You could then
> test how strength varies with this "temperature" parameter.  Is this what
> either of you had in mind?
> 

Yes :)
Beginners do not mix enought, random players mix too much.
Alain
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