Le mercredi 28 février 2007 16:49, Oliver Lewis a écrit : > On 2/23/07, David Doshay <[EMAIL PROTECTED]> wrote: > > > > > On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote: > > > ... I made very slow progress to formalize this ... > > > But the whole stuff is rather coherent in my mind. > > > > Then I envy you. I have been trying to bring what I know > > about MC in physics together with Go for over 20 years, > > and I get tripped up every time by temperature. I know > > how to deal with it properly in the physics, but I still have > > no idea at all about how to cool the MC Go simulations. > > The concept of temperature as used in CGT (combinatorial > > game theory) has not helped me. > > > > > David - using Alain's analogy about temperature being related to mixing, > isn't there a link with what Peter Drake calls the "proximity heuristic" in > the MC playouts? A completely random MC player may be "too hot" and one that > always plays next to already occupied points "too cold". In between, it > should be possible to define a temperature parameter which controls how > close to the existing points a random MC playout happens. You could then > test how strength varies with this "temperature" parameter. Is this what > either of you had in mind? >
Yes :) Beginners do not mix enought, random players mix too much. Alain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/