I would like to see handicap games on CGOS.
 
      AntIgo-4, playing on CGOS, uses MC/UCT and considers only win vs. loss, 
ignoring margin of victory. I used a faster, dumber version of it to play a 
number of handicap games against even weaker engines on 9x9 boards. To make a 
long story short, I didn't see any evidence that this algorithm is 
fundamentally disadvantaged in handicap games. In fact, I agree with Remi's 
view that it is particularly *well* suited to handicap games compared to 
territory based algorithms. When it finds itself behind, it goes for the 
swindle. Against an equal opponent, that's obnoxious and futile. Against a 
weaker foe, it's wise.
 
     To take the most extreme experiment, I played it against a random 
non-eyefilling opponent with 9 handicap stones in an 'X' on the 9x9 board. For 
the first couple of turns, Antigo predicted its odds of winning at between 0 
and 1% for any move. But it still preferred some moves over others and did not 
play randomly. And every turn brought a pleasant surprise. It won 46 out of 50 
games.
     
     Is the handicap problem more or less severe on 19x19 boards?
 
Dave Hillis
antminder on KGS
 
________________________________________________________________________
Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam 
and email virus protection.
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to