I'm glad you bring it up.

>From the same site, it appears there is no standard way of handling
this.
I will look to see what Tromp/Taylor says if anything.

It would be nice if we could simple equate handicap with ELO points,  I
think it would be more accurate.   We may find that 1 stone per kyu 
doesn't hold up forever.   Then we just use ELO (converting in a 
straightforward way to kyu if we want this) and have a formula 
(or table) for compensating ELO.    For instance we may determine
that 400 ELO can be compensated by 4 stones and this effectively
changes the ELO calculation.

This seems more mathematically logical to me.    Perhaps the server
itself can converge on the right formula.

- Don
 

On Fri, 2006-12-22 at 21:46 +0100, Christian Nilsson wrote:
> Yes, in chinese rules you need to compensate white for the extra area
> you gain from the actual stones. The handicap is only meant to be the
> extra strength/stability.
> 
> One can of course ignore this for the server. I just wanted to make
> sure all programs use the same rules. I don't know what the
> tromp-taylor rules says about it.
> 
> On 12/22/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > I'm trying to figure this out.  If you get a 9 stone handicap,  you have
> > to give back those 9 stones?   So a 9 stone handicap is not quite as
> > much
> > as it seems although it's still pretty good.
> >
> > - Don
> >
> >
> >
> >
> >
> > On Fri, 2006-12-22 at 21:24 +0100, Christian Nilsson wrote:
> > > There's also the small issue of the compensation given to white
> > > because of the extra black stones on the board. Setting a modified
> > > komi would break (MC-)programs with an internal rule for it. Not
> > > setting it would break those who does not use that rule.
> > >
> > > How is this compensation handled by the various programs on cgos, if at 
> > > all?
> > >
> > > Check http://www.britgo.org/rules/compare.html#comp if you don't know
> > > what I'm talking about..
> > >
> > > //Christian
> > >
> > >
> > > On 12/22/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > > > Ok,
> > > >
> > > > Well I'm inclined to go with the majority which seems to have turned
> > > > around
> > > > from the last time I polled.
> > > >
> > > > Now the question:  How to set it up?
> > > >
> > > > Here are the options:
> > > >
> > > >   1.  Use GTP handicap commands to set up game.
> > > >
> > > >   2.  Send the appropriate pass commands to get the initial setup
> > > >       to accommodate programs that have not implemented handicap.
> > > >
> > > >   3.  Do both - send handicap to programs that can handle it, otherwise
> > > >       guide them through it by sending play commands with passes.
> > > >
> > > > In any case, I would make the game records (SGF) look correct, doing
> > > > whatever
> > > > that takes.
> > > >
> > > > - Don
> > > >
> > > >
> > > >
> > > >
> > > > On Fri, 2006-12-22 at 20:48 +0100, Magnus Persson wrote:
> > > > > Quoting [EMAIL PROTECTED]:
> > > > >
> > > > > > on 9x9 boards. To make a long story short, I didn't see any evidence
> > > > > > that this algorithm is fundamentally disadvantaged in handicap 
> > > > > > games.
> > > > > > In fact, I agree with Remi's view that it is particularly *well*
> > > > > > suited to handicap games compared to territory based algorithms. 
> > > > > > When
> > > > > > it finds itself behind, it goes for the swindle. Against an equal
> > > > > > opponent, that's obnoxious and futile. Against a weaker foe, it's
> > > > > > wise.
> > > > >
> > > > > I have to add to this. My opinion about Valkyrias play as white with
> > > > > handicap on
> > > > > 9x9 is that it plays excellent handicap go (given its strength at 
> > > > > even). In my
> > > > > view I do not have to change anything. But this is of course just my
> > > > > impression.
> > > > >
> > > > > It is true that MC-programs plays randomly in the end of the game but 
> > > > > in the
> > > > > opening the handicap stones are just a burden and does not really 
> > > > > make it play
> > > > > random.
> > > > >
> > > > > -Magnus
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