On Wed, 2006-12-13 at 04:48 +0100, [EMAIL PROTECTED] wrote: > > GnuGo is another possibility and has the advantage of being a well > > known quantity, but Gnugo fails to meet some of the criteria above > > such as being too deterministic and using heavy resources.
But GnuGo uses a lot of memory, or perhaps that can be controlled but does that slow it down a lot? I'm pretty sure gnugo is deterministic, need to check this out - maybe it would be ok to use gnugo if it isn't. Another way is to modify it to play more randomly during first few moves but I'm sure this weakens it and it wouldn't really represent gnugo. - Don > Hello, > > GnuGo at level 0 met almost all requirement I think. Perhaps too > deterministic, but I even not sure. It is already relatively strong and plays > very quickly. > > By the way, I have concern about the 19x19 no one mentionned I think. In > 19x19 > the probability of winning between two players will be very often close to 0 > or 1. As the game is longer, if a player is better then his probability of > winning is very big because he can repair his mistakes. Then the ELO could > not be sufficent. Am I wrong? Perhaps you can use kyu rating, setting > handicaps (and one advantage is that then the pairing system is simpler). > > Sylvain > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/