I suggest you use anchorman. It will be weaker on 19x19, but so will the other programs.
It lets you get set up quickly. David > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey > Sent: Tuesday, December 12, 2006 10:48 AM > To: computer-go > Subject: [computer-go] Anchor Player > > > If I set up a 19x19 server, we will need an Anchor player. > Here is what I need from an Anchor player: > > 1. Non-deterministic - should not play same game every time. > > 2. Consistent - plays at the same strength at a level that is not > based on the power of the hardware. For instance AnchorMan is > set to a fixed level that does not depend on time. Lazarus, > however, players weaker when other jobs are running on the > computer - something we don't want in an anchor. > > 3. Linux binary - because it runs on the server itself. > > 4. Low resource usage - I run AnchorMan on the server at a high > nice level and it takes less than 1 second per move even if it > isn't niced. > > If the Anchor runs on the server, it must be a good citizen. > > 5. Should play as strong as possible given the above constraints. > If possible it should be in the upper 50-60 percentile - but it > should not be significantly below median strength. > > > It does not absolutely have to run on the server but it must > be heavily available - pretty much 24 hours a day. It should > be a non-changing entity - not something being constantly > upgraded - although we could from time to time explicitly > upgrade the Anchor player. > > It's better if the Anchor player is a known quantity on 9x9, > then we could actually assign it the same rating and attempt > to extrapolate, but we can do that anyway - not a big deal. > > The very best candidate may actually be "AnchorMan", a > program that may fit all the above criteria. It's an old > fashioned Monte/Carlo program that plays about as well is at > can and uses little memory given about 1 second per move - at > least on 9x9. So it doesn't use much resources. > > At 19x19 AnchorMan would be weaker. At this boardsize, > AnchorMan would benefit greatly from increased time control > but then I'm starting to get away from constraint 4 - low > resource usage - unless it was run remotely. > > GnuGo is another possibility and has the advantage of being a > well known quantity, but Gnugo fails to meet some of the > criteria above such as being too deterministic and using > heavy resources. > > If someone wants to host an Anchor player remotely or has a > resource friendly candidate that meets the above criteria, > let me know. > > - Don > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/