I think probably I just go with ELO,  much simpler.   I think later we
will want to have handicaps.    Even at 9x9 Mogo is all by itself
although I expect other programs to eventually catch up or get close
later.

For the Anchor, I think I will take David suggestion and start with
AnchorMan.   There is nothing that prevents us from experimenting with
this later and finding a better Anchor.

Now the question is:  What initial rating to give AnchorMan?   It's
rather arbitrary anyway,  so I probably stay with 1500.0

An interesting thing we could do is set up each player to have 2
identities,  one of them is just the player with a 1 stone handicap.
They would be identical in every way except that they would receive
separate ratings.   They would never be paired against each other and of
course a 1 handicap player would never be paired against another 1
handicap player since this is impossible.    

Just a thought.

- Don



On Wed, 2006-12-13 at 11:32 +0100, alain Baeckeroot wrote:
> Le mercredi 13 décembre 2006 05:53, Don Dailey a écrit :
> 
> > Does a 1 kyu difference mean I can give you 1 stone if I am better and
> > expect to come out about even?
> yes, 1 handi is 0.5 komi.
> > 
> > Does this all work out in a transitive way?  If a 6 kyu can give a 7
> > kyu 1 stone, and the 7 kyu can give an 8 kyu 1 stone, can the 6 kyu
> > expect to play even with the 8 kyu player giving 2 stones?
> yes, and it works surprisingly well.
> 
> > Would this simple system work:
> > 
> >    1. Start all players out at the same kyu rating.
> > 
> >    2. Pair randomly.
> > 
> >    3. If you win your match, modify kyu rating slightly down.
> > 
> >    4. If you lose your match, slighly change kyu upward.
> 
> Kgs works like this (with more subttle algorithm).
> > 
> >    
> > All this is applied on top of handicaps of course.
> > 
> > But unless 2 players  are an integer kyu apart, a handicap would be
> > slighly
> > unfair to one side or the other.  Is it sufficient to modify the
> > ratings in linear proportion to the amount of "unfairness?"
> 
> Less than 1k difference is nothing for weak players. It is only
> meaningful for strong players (several dans or pro)
> The link below is stats on even games from European Go Federation
>  http://gemma.ujf.cas.cz/~cieply/GO/statev.html
> 
> As GNU Go is rated 6k on kgs , this should give more than 30%
> for a 9k to beat gnugo in even games.
> 
> The traditional way for adjusting handicap needs 3 win in a row (this
> is rather difficult)
> The fun way is changing handicap after each game (for human
> the psychlogical part is very important, one can manage to lose
> with many handi due to emotive factor or desire of revenge ...)
> 
> Maybe for computer the handicap could be remembered between 2 oppononents,
> and the global rank estimated from this ?
> 
> GNU Go does not eat memory, even at level 10 it is small and rather fast.
> At level 0 it is very poor in reading (rated 2k below level10 gnugo on kgs)
> but level 8 should be rather good.
> On cgos 9X9 i checked the first 100 000 games of GNU Go 3.7.4 and found
> less than 10 nearly nearly identical games (against viking) and less than 5
> were rigorously identical. So i bet on 19X19 this will not happen at all.
> 
> my 2 cents.
> alain

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